wimvdb wrote:Scatter mesh problem seems to be fixed in the 3.6.1.82
I still have the problem with Redspec materials, they still render incorrectly. I also get regular (not always) CUDA errors: (CUDA error 700 on device 0: an illegal memory access was encountered)
THis happens both in the plugin and standalone.
I'm also getting the CUDA error 700. If that happens, there'll be nothing left but saving the current state and closing the software.
About the custom, or Redspec., materials not rendering correctly. Paul gave me a good idea.
I had, in most of the materials I use, the "Normal" pin set to "Greyscale Color" at a value of 0.0.
Now I have no idea how that happened, as I hardly use Normal maps, but matter of fact is, when actually disconnecting them, the materials are rendering correctly again. As far as I can tell.
Maybe it's worth a try.