NICK'S Test Thread

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Re: NICK'S Test Thread

Postby NVN » Wed Nov 09, 2016 9:56 pm

NVN Wed Nov 09, 2016 9:56 pm
a little early Stone-Test-Render.
I know...bad DOF,Stones looks awefull but its not finish...
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Re: NICK'S Test Thread

Postby NVN » Tue Dec 27, 2016 1:37 pm

NVN Tue Dec 27, 2016 1:37 pm
Next Project.....a little bit SiFI Stuff

Modelling in C4D
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Re: NICK'S Test Thread

Postby NVN » Sun Jan 01, 2017 7:41 pm

NVN Sun Jan 01, 2017 7:41 pm
next Preview:

I hate Sub-D-Modelling......but now i have all cuts, next would be the interrior
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Re: NICK'S Test Thread

Postby NVN » Wed Jan 04, 2017 8:41 pm

NVN Wed Jan 04, 2017 8:41 pm
Backwall is now done...time to make some details
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Re: NICK'S Test Thread

Postby NVN » Wed Jan 04, 2017 8:47 pm

NVN Wed Jan 04, 2017 8:47 pm
some Wire-Shots!
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Re: NICK'S Test Thread

Postby NVN » Sun Feb 05, 2017 2:25 pm

NVN Sun Feb 05, 2017 2:25 pm
so here is a little Update.
I think i will make something like that for the interior....
The human is only a Dummy.

For the capsol i will try a new Style because the old one looks a bit to clean/ less details
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Re: NICK'S Test Thread

Postby NVN » Tue Feb 07, 2017 3:50 pm

NVN Tue Feb 07, 2017 3:50 pm
A little in-between Test :-)

Baked in Octane-->load into Unity.....and now i can walk through the room with my Gear VR and my Gamepad----->awesome !! ;-)
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Re: NICK'S Test Thread

Postby NVN » Sat Feb 25, 2017 8:07 pm

NVN Sat Feb 25, 2017 8:07 pm
Next VR-Room Test.
I unwarped my old room model and bake it.....and its so amazing...really.
Now i will import to Unity and i hope that it works....
My next step would be to activate/open a door with a button or something else....we will see.


Here are some Screenshots from Cinema 4D with the baked material.
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Re: NICK'S Test Thread

Postby NVN » Mon Feb 27, 2017 8:20 pm

NVN Mon Feb 27, 2017 8:20 pm
ok a little update:
I exported my room to unity and create a VR-Person to watch/move it on my GearVR.
On my first test all works good but i've found a delay when make fast movements with my head.....
So i watched on my polycount and it was about 2.5 Mio Tris.

Now i reduced my scene, bake it again and now all will works great.

Today i created a PC-File (.exe) witch can be started on any PC with a First-Person-Riged-Controller.
Is here a Unity-User which can tell me how i can remove the movement-delay??

What ever....here are some Unity-Screnshots:
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Re: NICK'S Test Thread

Postby NVN » Tue Feb 28, 2017 9:24 pm

NVN Tue Feb 28, 2017 9:24 pm
Hi there!

Here is my first Alpha-Room :-)
Quality is ok needs more contrast/or better lighting .....but hey, its my first try :-)
I know that my room door is to little :-)

I have solved the camera problem with the stop delays and i add:
Motion Blur+Chromatic A.,
Vignatting and a bit of Noise-Generator (i dont like clean images ;-) )

Hope u like it:
https://www.dropbox.com/sh/in4wupgi2kzz ... hK-7a?dl=0
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