Using the node editor?

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Using the node editor?

Postby Jorgensen » Sun Dec 04, 2016 8:35 pm

Jorgensen Sun Dec 04, 2016 8:35 pm
hmm

in the standalone i can easy setup a render - even when i have never used the standalone...

i setup
- a render target
- attach a geometry mesh
- add a kernal
- add a camera

and vupti - there is my render.

in sketchup

if i create a box then add some material and open the octane interactive viewport and then the node editor i'm presented to two nodes - a link to geometri and a material node.

but how do i use the render target and other nodes in sketchup?

if i add a render target and a camera, they are gone when i reopen the node editor.

and where do i find the proxy node?

or in other words - how to best use the node editor in skethup?

thanks
jorgensen
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Re: Using the node editor?

Postby Jorgensen » Sun Dec 04, 2016 8:41 pm

Jorgensen Sun Dec 04, 2016 8:41 pm
Like how do i access the cameras i have setup using the scenes in sketchup? - if possible
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Re: Using the node editor?

Postby Jorgensen » Tue Dec 06, 2016 8:09 pm

Jorgensen Tue Dec 06, 2016 8:09 pm
@haze?
@anyone?
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Re: Using the node editor?

Postby CaptainCrowbar » Thu Dec 08, 2016 8:11 pm

CaptainCrowbar Thu Dec 08, 2016 8:11 pm
The node editor in the current test release is only the first stage of this project. It only allows you to edit materials at the moment. We will expand its capabilities, to include geometry nodes, cameras, render settings etc, in future releases.
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