Octane render experiments

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Re: Octane render experiments

Postby smicha » Wed Nov 30, 2016 9:15 pm

smicha Wed Nov 30, 2016 9:15 pm
15 minutes on my white CL SMH10 :)
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test1.png
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Re: Octane render experiments

Postby whersmy » Thu Dec 01, 2016 9:05 am

whersmy Thu Dec 01, 2016 9:05 am
Supernice, how about lightpass 2? Are you on Octane 3.x already?
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Re: Octane render experiments

Postby smicha » Thu Dec 01, 2016 7:37 pm

smicha Thu Dec 01, 2016 7:37 pm
Here you are
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test3.png
test2.png
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Re: Octane render experiments

Postby whersmy » Fri Dec 02, 2016 8:59 am

whersmy Fri Dec 02, 2016 8:59 am
smicha, in a very dark scene multiply the exposure by around 20, how is the noise after 15 minutes?
Octane 2022.1.1 nv535.98
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
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Re: Octane render experiments

Postby smicha » Fri Dec 02, 2016 9:02 am

smicha Fri Dec 02, 2016 9:02 am
last two are passes only for the original light one (first of my pics). Noise is gone - I changed some settings of PT though - path term power to 0 for better noise performance in shadowed areas, tile and parallel samples to max to make use of gpus fully, coherent to 0.7 max ang GI to 200.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Octane render experiments

Postby smicha » Fri Dec 02, 2016 9:04 am

smicha Fri Dec 02, 2016 9:04 am
PS. And my approach for clear and sharp renders is always to render them at twice resolution and then downsize them. So what I did I used 4k for your scene.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
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Re: Octane render experiments

Postby whersmy » Sat Feb 11, 2017 8:48 pm

whersmy Sat Feb 11, 2017 8:48 pm
busy times, messing around with Octanes internal noise generators
Attachments
watersurface.png
Octane 2022.1.1 nv535.98
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Re: Octane render experiments

Postby Kenji_Wong » Wed Feb 22, 2017 1:22 pm

Kenji_Wong Wed Feb 22, 2017 1:22 pm
Hi, your render looks marvellous. They look photorealistic. I wouldn't know it was rendered if you don't tell. Can you advise me how to get such effect? I've tried all possible but couldn't get it to look photorealistic. It looks rendered. Thanks.
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Re: Octane render experiments

Postby whersmy » Thu Sep 10, 2020 1:01 pm

whersmy Thu Sep 10, 2020 1:01 pm
Hi Kenji, I always start with photography and take it from there!

Been trying out the new GGX Falloff/Sheen material, really liking the easy of setup
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GGX Sheen mix.jpg
Octane 2022.1.1 nv535.98
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

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Re: Octane render experiments

Postby whersmy » Thu Sep 10, 2020 6:10 pm

whersmy Thu Sep 10, 2020 6:10 pm
Some rework on the background as it`s a shameless iPhone SE photo now..trying to combine a few LUTS to get a nice retro look
With 16GB the denoiser works like a charm. Next steps: displacement on the rug/matching BG and watersurface/evening shots
Attachments
Tonemapped.jpg
GGX Sheen mix 3.jpg
Octane 2022.1.1 nv535.98
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments
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