OctaneRender™ Standalone 2.26.1 [current 2.xx]

Forums: OctaneRender™ Standalone 2.26.1 [current 2.xx]
VIP Information, news and announcements regarding new Octane Render commercial products and releases.

OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby abstrax » Fri Nov 11, 2016 12:43 am

abstrax Fri Nov 11, 2016 12:43 am
Hi all,

Since 2.26 reduced the PMC performance on pre-Pascal GPUs and PMC didn't run on Pascal GPUs at all, we had to switch back to CUDA 6.5 for pre-Pascal GPUs and enable PMC for Pascal GPUs.

Unfortunately using CUDA 6.5 + 8.0 for Pascal GPUs, crashes the PMC kernel, forcing us to use CUDA 7.5 + 8.0 for Pascal GPUs, which means that PMC runs a little bit slower on Pascal GPUs than on the corresponding Maxwell GPU. Since we don't have the resources to investigate this problem further, there isn't much we can do here about it.

There are no other changes compared to version 2.26.


Downloads:

Windows
- 64-bit commercial version (installer)
- 64-bit commercial version (ZIP archive)

Mac OS X
- 64-bit commercial version (DMG image)

Linux
- 64-bit commercial version (ZIP archive)

Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5483
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby blackshore » Fri Nov 11, 2016 2:00 pm

blackshore Fri Nov 11, 2016 2:00 pm
Alright. So I can use both 780 and 1070 in the same machine but the 1070 will be a bit slower on PMC but pathtracing is unaffected?
User avatar
blackshore
Licensed Customer
Licensed Customer
 
Posts: 117
Joined: Wed Jul 31, 2013 6:22 pm

Re: OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby nuno1980 » Fri Nov 11, 2016 3:49 pm

nuno1980 Fri Nov 11, 2016 3:49 pm
I can back to normal performance! Thank you! :)
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 NEW! <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 21" Sony E530 :D
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 723
Joined: Sat Dec 18, 2010 10:04 pm

Re: OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby p3taoctane » Fri Nov 11, 2016 10:19 pm

p3taoctane Fri Nov 11, 2016 10:19 pm
Thanks for this build

Much appreciated
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
p3taoctane
Licensed Customer
Licensed Customer
 
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Re: OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby itsallgoode9 » Sat Nov 12, 2016 4:45 pm

itsallgoode9 Sat Nov 12, 2016 4:45 pm
so should pathtracing be slower as well? here are my results on a scene in standalone:

standalone, 2.26.1:
1080 gpu: pathtrace @ 4.71-ish Ms/sec
780 gpu: pathtrace @ 5.56-ish (periodic bouncing up to 6.0+) Ms/sec


standalone, 2.26.0:
1080 gpu: pathtrace @ 4.71-ish Ms/sec
780 gpu: pathtrace @ 5.56-ish (periodic bouncing up to 6.0+) Ms/sec
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
Licensed Customer
Licensed Customer
 
Posts: 885
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City

Re: OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby nuno1980 » Sun Nov 13, 2016 8:03 pm

nuno1980 Sun Nov 13, 2016 8:03 pm
itsallgoode9 wrote:so should pathtracing be slower as well? here are my results on a scene in standalone:

standalone, 2.26.1:
1080 gpu: pathtrace @ 4.71-ish Ms/sec
780 gpu: pathtrace @ 5.56-ish (periodic bouncing up to 6.0+) Ms/sec


standalone, 2.26.0:
1080 gpu: pathtrace @ 4.71-ish Ms/sec
780 gpu: pathtrace @ 5.56-ish (periodic bouncing up to 6.0+) Ms/sec

Same speeds only between versions!?
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 NEW! <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 21" Sony E530 :D
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 723
Joined: Sat Dec 18, 2010 10:04 pm

Re: OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby itsallgoode9 » Wed Nov 16, 2016 3:01 am

itsallgoode9 Wed Nov 16, 2016 3:01 am
nuno1980 wrote:
itsallgoode9 wrote:so should pathtracing be slower as well? here are my results on a scene in standalone:

standalone, 2.26.1:
1080 gpu: pathtrace @ 4.71-ish Ms/sec
780 gpu: pathtrace @ 5.56-ish (periodic bouncing up to 6.0+) Ms/sec


standalone, 2.26.0:
1080 gpu: pathtrace @ 4.71-ish Ms/sec
780 gpu: pathtrace @ 5.56-ish (periodic bouncing up to 6.0+) Ms/sec

Same speeds only between versions!?



yeah, for me, i'm only seeing 15-20% increase in speed between a non Ti 780 and a 1080 FTW. I tested the two different versions to make sure it's not a version issue. Also, I checked the time to reach a set shading level and it too is only 15-20% difference.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
Licensed Customer
Licensed Customer
 
Posts: 885
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City

Re: OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby Notiusweb » Wed Mar 29, 2017 8:11 pm

Notiusweb Wed Mar 29, 2017 8:11 pm
Figured I'd go Old School here with V2...

Could you add Adaptive Sampling to the V2 for Mega Speed, that would be cool.

Regards,
Notiusweb
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby abstrax » Wed Mar 29, 2017 8:31 pm

abstrax Wed Mar 29, 2017 8:31 pm
Notiusweb wrote:Figured I'd go Old School here with V2...

Could you add Adaptive Sampling to the V2 for Mega Speed, that would be cool.

Regards,
Notiusweb

No, there won't be any further development on v2.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5483
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ Standalone 2.26.1 [current 2.xx]

Postby Notiusweb » Tue Apr 04, 2017 1:51 pm

Notiusweb Tue Apr 04, 2017 1:51 pm
abstrax wrote:
Notiusweb wrote:Figured I'd go Old School here with V2...

Could you add Adaptive Sampling to the V2 for Mega Speed, that would be cool.

Regards,
Notiusweb

No, there won't be any further development on v2.


Then, Brigade it is!
Does a Summer 2017 release date work, thanks! :D

Thanks always,
Notiusweb
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am
Next

Return to Commercial Product News & Releases (Download here)


Who is online

Users browsing this forum: No registered users and 0 guests

Fri Mar 29, 2024 9:15 am [ UTC ]