OctaneRender® for 3ds max® v3.03.4 - 4.19 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.03.4 - 4.19 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby Elvissuperstar007 » Sat Oct 01, 2016 8:24 am

Elvissuperstar007 Sat Oct 01, 2016 8:24 am
Do not forget about Particle, they do not work

viewtopic.php?f=27&t=56380
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby acc24ex » Sat Oct 01, 2016 11:12 am

acc24ex Sat Oct 01, 2016 11:12 am
BTW anyone having trouble with network rendering, can't seem to connect, did buy another upgrade for 3.0 standalone yesterday, and it all checks out on both machines, same standalone version, firewall off, same network as previous 2.21 kernel - only started using it on max 2017 and this octane version

- anything new to pay attention to in this version and network render thing?

logging stops after
Out-of-core rendering: enabled
Max RAM usage: 8.0 GB
GPU headroom: use default value

...
trying reversing the machines and set my main as the slave and the slave as main, and it worked, but I can't use that .. only found that the logging window stops after GPU headroom: use default value and the healthy one did a few more lines like this :
Started logging on 01.10.16 13:17:51
OctaneRender 3.03.4 (3030004)
Launching net render slave (3030004) with master 192.168.0.10:1025

..BTW see how commerce works out, you fix one thing and people start spending more since I immediately bought the upgrade, it's useful to add more developers and fix stuff that users nag about constantly

EDIT: fixed, it was the firewall - on the master computer .. so some port changed or something (for future reference)
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby acc24ex » Sat Oct 01, 2016 8:51 pm

acc24ex Sat Oct 01, 2016 8:51 pm
OK found a bug, while saving a 1244x7000 directly from render vieport to .jpg I got a max crash.. repeated.. on a x5000 was OK..

solved by first porting to max frame buffer and then saving..
btw should we post this on the bug part of forum, and is this an already know issue?
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby Elvissuperstar007 » Mon Oct 03, 2016 9:01 am

Elvissuperstar007 Mon Oct 03, 2016 9:01 am
caustic not work
if you add thickness
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby Goldisart » Mon Oct 03, 2016 10:52 am

Goldisart Mon Oct 03, 2016 10:52 am
+1
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby paride4331 » Mon Oct 03, 2016 12:14 pm

paride4331 Mon Oct 03, 2016 12:14 pm
Hi Goldisart and Elvissuperstar007,
about caustics:
There are some known parameters using Octane Render that should not be forgotten.
If you want to have caustic and do not want to have artifacts, the right engine is PMC.
If you want to see caustic effects in your render some correct settings could be:
Caustic Blur: 0.015> 0.030
Gi clamp: at least 10000
parallel samples: 1
The effect of caustic in physics are determined by various well precise factors that generate a more or less pronounced effect.
Reproduce this phenomenon using inappropriate values does not always lead to the desired results.
I am attaching a test scene in octane Octane 2 and 3 produce same response.
It is very useful to report software issue, but much more useful to permit developers to concentrate on real and concrete issues to resolve.
It would be very helpful if before invoking a bug, users did the shrewd tests according to the right knowledge of the software.
Regards
Paride
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scene-sample.zip
(258.65 KiB) Downloaded 228 times
419.jpg
225.jpg
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby paride4331 » Mon Oct 03, 2016 12:45 pm

paride4331 Mon Oct 03, 2016 12:45 pm
Hi acc24ex,
I tested your issue, I have not encountered any crash.
could you provide more information to produce your issue or attach a scene which was found the issue?
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby Goldisart » Mon Oct 03, 2016 1:05 pm

Goldisart Mon Oct 03, 2016 1:05 pm
paride4331 --- !!!!!!---- Yes you are right --- ------ The question is - physically correct and right ? all glass to put FACKE SHADOW ///// because for instance if the glass to position the light source then I believe it is wrong.... - please explain
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby paride4331 » Mon Oct 03, 2016 1:43 pm

paride4331 Mon Oct 03, 2016 1:43 pm
Hi Goldistart,
You reported a "bug" in the version 4.19
I showed you there is no difference between Octane2.25 and Octane4.19
I used fake shadow only to quickly calculate the scenes to show the same result.
Here uploaded the two scenes without fake shadow.
The concept does not change.
correct settings, satisfactory results.
a bug is another thing.
Regards
Paride.
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419.jpg
225.jpg
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Re: OctaneRender® for 3ds max® v3.03.4 - 4.19 [TEST]

Postby acc24ex » Tue Oct 04, 2016 6:42 pm

acc24ex Tue Oct 04, 2016 6:42 pm
paride4331 wrote:Hi acc24ex,
I tested your issue, I have not encountered any crash.
could you provide more information to produce your issue or attach a scene which was found the issue?
Regards
Paride


.. I think I loaded a scene from 2.21 kernel, where do we send of bugges scenes, also the ones that have some issues converting materials? - just opened a few ones so far
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