I have a question about something I have not been able to figure out about Octane Mix materials. When I'm mixing SSS medium shaders that have no spec and glossy shaders that do have specular, how do I maintain the specular energy of my glossy material?
By mixing the two materials, the specular is diminished, so what is the formula to getting a proper specular intensity on a mixed material like that? An IOR of 1.5 for a plastic that is mixed with a Diffuse shader with no specular, so the result is a dimmed down spec.
Is there a formula or workflow to maintain spec energy on mix materials?
Thanks,
-chad