RC-Car technical animation |Functionality 2 - stroke engine

Forums: RC-Car technical animation |Functionality 2 - stroke engine
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Re: RC-Car technical animation |Functionality 2 - stroke engine

Postby GuidoA » Thu Aug 18, 2016 9:00 pm

GuidoA Thu Aug 18, 2016 9:00 pm
Really nice work! I surpriced when I read you used 512 samples! Great quality with low amount of samples!
How you get the wire texture effect?

Keep it up!
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Re: RC-Car technical animation |Functionality 2 - stroke engine

Postby daniel.mozbäuchel » Wed Aug 24, 2016 7:23 am

daniel.mozbäuchel Wed Aug 24, 2016 7:23 am
Hi GuidoA,

thanks for your post. I use always a denoiser in my animations, neatvideos is a great one.
Do you mean the Wire texture effect on the car or on the floor? On the Car it is a mixmaterial with a dirtshader and a blue and a opacity material. On the floor i have used splines, rendered it out and comped that in affter effects. The animation of the floor texture was also done in after effects with a circular gradient in 3d- space as an alpha matt.

cheers daniel
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Re: RC-Car technical animation |Functionality 2 - stroke engine

Postby GuidoA » Wed Aug 24, 2016 3:13 pm

GuidoA Wed Aug 24, 2016 3:13 pm
daniel.mozbäuchel wrote:Hi GuidoA,

thanks for your post. I use always a denoiser in my animations, neatvideos is a great one.
Do you mean the Wire texture effect on the car or on the floor? On the Car it is a mixmaterial with a dirtshader and a blue and a opacity material. On the floor i have used splines, rendered it out and comped that in affter effects. The animation of the floor texture was also done in after effects with a circular gradient in 3d- space as an alpha matt.

cheers daniel


Wow! Really nice approach! I am gonna try to apply some of those techniques on a recent project! It really inspired me!
Keep it up!!!
And thanks for the feedback!

Cheers!
GuidoA
 
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Re: RC-Car technical animation |Functionality 2 - stroke engine

Postby rafaelvamp » Fri Sep 02, 2016 12:39 pm

rafaelvamp Fri Sep 02, 2016 12:39 pm
Great work Daniel. In your octane/x-particles gas setup, what kind of setting do you use in the Volume Medium?
Thanks
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Re: RC-Car technical animation |Functionality 2 - stroke engine

Postby daniel.mozbäuchel » Sun Sep 04, 2016 9:27 am

daniel.mozbäuchel Sun Sep 04, 2016 9:27 am
Thank you Rafaelvamp,

here is a picture of my settings.
1.JPG
settings

But don´t forget, my engine setup has a realy tiny scenescale.

Hope i can help you.
cheers
Daniel
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Re: RC-Car technical animation |Functionality 2 - stroke engine

Postby JonathanWinbush » Fri Sep 16, 2016 2:43 pm

JonathanWinbush Fri Sep 16, 2016 2:43 pm
Would you be able to upload a sample scene file of your fire setup I'm still not able to get it to render I would just like to dig through the parameters Im probably missing something

Thanks
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Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
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Re: RC-Car technical animation |Functionality 2 - stroke engine

Postby daniel.mozbäuchel » Wed Sep 21, 2016 3:20 pm

daniel.mozbäuchel Wed Sep 21, 2016 3:20 pm
Hi Jonathan,

i have uloadet a scene file. In this version the voxelsize of the fluidcontainer is set to 1,4. In my original version i have a voxelsize of 0,7. But for playbackspeed in the viewport is better with a higer voxelsize.
Hope i can help you.

cheers daniel
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Re: RC-Car technical animation |Functionality 2 - stroke engine

Postby JonathanWinbush » Wed Sep 28, 2016 6:58 pm

JonathanWinbush Wed Sep 28, 2016 6:58 pm
Thank you sir I appreciate it!
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