10.1 v2MrFurious wrote:Thanks Dmi3ryd what version of Modo are you using?
Moderator: face_off
10.1 v2MrFurious wrote:Thanks Dmi3ryd what version of Modo are you using?
I'm sorry, but it is essential that the node graph window is closed when you perform certain Modo commands, and the only way to do that is to force close it when Modo performs any action.I feel very uncomfortable when the Octane Nodegraph window closes automatically when you press the other area.
I could not reproduce this error. Does it happen when you load a simple sphere and turn on Load Cage? Do you have Use Modo Render Cache on or off pls?When 'live geometry update' is on and when I want to tick 'load cage' in Octane Mesh -> Modo crashes.
face_off wrote:I could not reproduce this error. Does it happen when you load a simple sphere and turn on Load Cage? Do you have Use Modo Render Cache on or off pls?When 'live geometry update' is on and when I want to tick 'load cage' in Octane Mesh -> Modo crashes.
Thanks
Paul
Can you pls send me the scene, together with the exact set of steps to take to get the crash.All settings info is attached. Some additional info - the scene uses displacements. Crash is when sub.div. level is not active - I tried turning on cage with 2nd level for Catmull Clark and cage is working but when pressing TAB to turn off the sub.div. modo crashes. If you need the scene Paul just let me know.
Yes - that's unfortunately the way Modo works - it does not bring across the schematic items which bring to a Shader Tree item (you can see this also happens with Modo's own Materials, when they have schematic/channel modifiers connected).When I have two lxo files opened and I drag a mesh from one lxo file to another, it is copied well except octane override materials. As a result in the imported shaders there is an empty 'mask006' octane override.
Automatically? I don't think so - TheFoundry would need to fix the above bug first. The plugin auto-converts the current Modo Material to an Octane Material - and it only knows to do this when an Octane Override is parented to the Shader Tree. However parenting can be due to a number of functions other than simply creating an Octane Override - so the plugin can only identify when you /didn't/ simply add an Octane Override via the Add Layer button, and it pops the msg accordingly.I see warning of how to paste the material but can this be done on the fly?
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