I am working though using maps exported out of 3D-Coat with Octane in C4D. So far it has not gone too well.
Plugin: Octane-for-C4D-V3.03.3-R1-win
Standalone: OctaneRender_3_03_2b_win
I noticed there was a 3D-Coat Metal node in the live DB, so built a metal material from 3DC and it appeared to work fine. Studied how it was built but when I create a new material and copy it 100% it does not produce the same results. In fact if I just use the 3D-Coat node material and just leave specular at default it is a very shiny metal, if I create a new glossy material within C4D and just have specular on it is a a shiny black metal. What am I missing?
This is the material made from 3D-Coat node in Live DB
This is just a glossy material created in C4D