Displacement in 3.0

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Displacement in 3.0

Postby benandaim » Mon Jan 11, 2016 11:29 pm

benandaim Mon Jan 11, 2016 11:29 pm
Hi Mate,

Just curious if Displacement is broken in 3.0, I'm just getting " *** OCTANE API MSG: This source doesn't contain any primitives!" when I try to render. Not sure if I'm doing something wrong.

File attached.

Thanks.
Attachments
octane displacement .zip
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Last edited by benandaim on Tue Jan 12, 2016 9:29 am, edited 1 time in total.
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Re: Displacement in 3.0

Postby juanjgon » Tue Jan 12, 2016 9:21 am

juanjgon Tue Jan 12, 2016 9:21 am
The problem is that displacement only works in Octane over an UV mapped object. You need to add an UV map to render your scene. The Octane projection node doesn't work for displacement.

-Juanjo
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image001027.jpg
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Re: Displacement in 3.0

Postby benandaim » Tue Jan 12, 2016 9:30 am

benandaim Tue Jan 12, 2016 9:30 am
Ah thanks mate ;) That's awesome!
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Re: Displacement in 3.0

Postby Shelest » Sat Jun 04, 2016 4:00 pm

Shelest Sat Jun 04, 2016 4:00 pm
Hey guys.
I have tried to use Procedural Noise instead of texture image RGB for displacement and I got nothing. Just a flat surface.

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Re: Displacement in 3.0

Postby juanjgon » Sat Jun 04, 2016 4:08 pm

juanjgon Sat Jun 04, 2016 4:08 pm
Yes, the procedural textures don't work with the displacement node. Currently the displacement feature only works with texture maps over objects with a valid UV map.

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