Paper (money)

Forums: Paper (money)
Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

Paper (money)

Postby shishkovdima » Sun May 29, 2016 1:04 am

shishkovdima Sun May 29, 2016 1:04 am
Hello everyone. My first ever post here :)

I have been playing around with Octane trying to come up with a realistic render of paper, particularly money. This is where I am at right now. I am pretty happy with the result, but I would really like to hear your opinion. Maybe some advice on how to improve it. I know the backlit texture is a bit off, will have to line up front and back texture better.

Renderd in about 3.5 minutes. Please see image in full size for details.
Looking forward to your opinion and advice.

Image
Last edited by shishkovdima on Sat Mar 18, 2017 1:59 pm, edited 1 time in total.
shishkovdima
Licensed Customer
Licensed Customer
 
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

Re: Paper (money)

Postby Buraq » Sun May 29, 2016 1:13 am

Buraq Sun May 29, 2016 1:13 am
You can use polyside. I am adding picture of octane user.
Attachments
12909605_10207939081688184_7734243857436449654_o.jpg
Buraq
Licensed Customer
Licensed Customer
 
Posts: 59
Joined: Mon Nov 17, 2014 9:24 am

Re: Paper (money)

Postby shishkovdima » Sun May 29, 2016 4:50 pm

shishkovdima Sun May 29, 2016 4:50 pm
Buraq wrote:You can use polyside. I am adding picture of octane user.


Thank you. Basically I have very similar setup. But the render when looked at it today needed more transmission effect. So here is the new variant. I increased the transmission and dimmed the overall light.

Image
Last edited by shishkovdima on Sat Mar 18, 2017 2:00 pm, edited 1 time in total.
shishkovdima
Licensed Customer
Licensed Customer
 
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

Re: Paper (money)

Postby wastzzz » Mon May 30, 2016 10:48 am

wastzzz Mon May 30, 2016 10:48 am
now it's perfect!
M.
wastzzz
Licensed Customer
Licensed Customer
 
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Re: Paper (money)

Postby shishkovdima » Mon May 30, 2016 11:06 am

shishkovdima Mon May 30, 2016 11:06 am
wastzzz wrote:now it's perfect!
M.


Thank you! Yes, I really like the result. Will post my materia setup today. Maybe someone will be interested.
shishkovdima
Licensed Customer
Licensed Customer
 
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

Re: Paper (money)

Postby Buraq » Mon May 30, 2016 4:24 pm

Buraq Mon May 30, 2016 4:24 pm
shishkovdima wrote:
wastzzz wrote:now it's perfect!
M.


Thank you! Yes, I really like the result. Will post my materia setup today. Maybe someone will be interested.

Nice work! I would like see your setup
Buraq
Licensed Customer
Licensed Customer
 
Posts: 59
Joined: Mon Nov 17, 2014 9:24 am

Re: Paper (money)

Postby shishkovdima » Mon May 30, 2016 6:49 pm

shishkovdima Mon May 30, 2016 6:49 pm
Buraq wrote:
shishkovdima wrote:
wastzzz wrote:now it's perfect!
M.


Thank you! Yes, I really like the result. Will post my materia setup today. Maybe someone will be interested.

Nice work! I would like see your setup


Here is the setup with some notes. If anything is unclear, please, let me know and I will clarify :) :

Image

And another quick render showing both sides:

Image
Last edited by shishkovdima on Sat Mar 18, 2017 2:01 pm, edited 1 time in total.
shishkovdima
Licensed Customer
Licensed Customer
 
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

Re: Paper (money)

Postby paoloverona » Mon May 30, 2016 6:52 pm

paoloverona Mon May 30, 2016 6:52 pm
Thanks for sharing it will become useful for many situations ;)
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
paoloverona
Licensed Customer
Licensed Customer
 
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Re: Paper (money)

Postby shishkovdima » Mon May 30, 2016 6:56 pm

shishkovdima Mon May 30, 2016 6:56 pm
paoloverona wrote:Thanks for sharing it will become useful for many situations ;)


I would be only happy if someone finds it useful. The setup itself is pretty simple, but it takes some time to tweak the numbers to get the result you want. :)
shishkovdima
Licensed Customer
Licensed Customer
 
Posts: 13
Joined: Tue Apr 12, 2016 7:12 pm

Re: Paper (money)

Postby itsallgoode9 » Tue May 31, 2016 4:05 pm

itsallgoode9 Tue May 31, 2016 4:05 pm
In terms of the translucence, it's looking pretty good but I think you're missing the look of fibers/surface bump in the paper (not wrinkles or creases, actual tooth of the paper), in both the dollar bill and the register receipt. I've been working with matte paper renders alot lately and it helps to scan in a blank piece of black or grey paper and use that as source material to create a subtle roughness and bump. it might be good to experiment with using that for translucence in your tests too.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
Licensed Customer
Licensed Customer
 
Posts: 885
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Next

Return to Works In Progress


Who is online

Users browsing this forum: No registered users and 6 guests

Tue Mar 19, 2024 5:24 am [ UTC ]