Octane for Softimage 1.03 RC3 [Obsolete]

Forums: Octane for Softimage 1.03 RC3 [Obsolete]
Autodesk Softimage XSI (Developed by Face)

Re: Octane for Softimage 1.03 RC3 [Current]

Postby face » Mon May 02, 2016 6:10 pm

face Mon May 02, 2016 6:10 pm
Ok, the next sneak peek.

Have now included all possible rotation types( quaternion, axis/angle and euler).
Added the cloud kinematics to the Octane scatter.
For now, only internal shapes are working.
Different colors per particle aren´t supported in the Octane 1.55 SDK. Hope i can cheat the 2.0 SDK to get it working in the 2.0 release.
All internal particles are uv´d.

Also a little bugfix will be included which will catch if a mesh has become a new material.
I think i will make a quick release to play with, after the todo list is processed, but only with internal shapes.

Next things to do:
Add material support for pointclouds.
Add two values to the Renderoptions with which you can disable the pointcloud checking and set the cloud point/segment shape size (which are internal only spheres).

face
Attachments
particles2.jpg
The first one is a Momentum scene, the second a simple test scene with two light emitters.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Octane for Softimage 1.03 RC3 [Current]

Postby wireframex » Mon May 02, 2016 8:08 pm

wireframex Mon May 02, 2016 8:08 pm
I see you have Momentum, do you use other product from Exocortex (like SplistreamVX) ?

Do you think if it's possible to support particle rendering without use Openvdb like TurbulenceFD (maybe its to early now but with 3.0 it would be possible ?)

EDIT : I own also Mootzoid's products like you Maybe you can talk with Eric to make it working with Octane :)

Regards
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
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Re: Octane for Softimage 1.03 RC3 [Current]

Postby face » Mon May 02, 2016 8:33 pm

face Mon May 02, 2016 8:33 pm
wireframex wrote:I see you have Momentum, do you use other product from Exocortex (like SplistreamVX) ?

Do you think if it's possible to support particle rendering without use Openvdb like TurbulenceFD (maybe its to early now but with 3.0 it would be possible ?)

EDIT : I own also Mootzoid's products like you Maybe you can talk with Eric to make it working with Octane :)

Regards
Phil

I have only Momentum and Species from Exocortex.
Haven´t any experience with openVDB, but if you can import it in Softimage, you should also be able to render it, with 3.0, maybe over a reference mesh.
When the time is come, i will talk with Eric. He is a realy cool guy. To bad to see him to few...

But first i must finish this particle stuff to switch to the next SDK.

I don´t know what is better, maybe i should wait till the 3.0SDK is released. So you haven´t to pay for a 2.0 and can switch direct to 3.0.
If i use the 2.0, then i must finished it, so you have a return for your money.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: Octane for Softimage 1.03 RC3 [Current]

Postby wireframex » Fri May 06, 2016 5:39 pm

wireframex Fri May 06, 2016 5:39 pm
Hey Face

Is there any shader to make rounded edges with actual version ?

Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
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Re: Octane for Softimage 1.03 RC3 [Current]

Postby face » Fri May 06, 2016 7:04 pm

face Fri May 06, 2016 7:04 pm
wireframex wrote:Hey Face

Is there any shader to make rounded edges with actual version ?

Phil

No, first with the 2.0SDK there is an option to make rounded edges.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 1.03 RC3 [Current]

Postby PeterCGS » Sat May 07, 2016 8:43 am

PeterCGS Sat May 07, 2016 8:43 am
Good to see your progress Face! I guess it would make most sense to go from 1.0->3.0 and not spend time on the 2.0 SDK..
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Re: Octane for Softimage 1.03 RC3 [Current]

Postby face » Sat May 07, 2016 10:11 am

face Sat May 07, 2016 10:11 am
PeterCGS wrote:Good to see your progress Face! I guess it would make most sense to go from 1.0->3.0 and not spend time on the 2.0 SDK..

Yes Peter,
that´s the same what i thought.
Nice to read you here.

face

Here is a new particle test.
[vimeo]http://www.vimeo.com/165586800[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: Octane for Softimage 1.03 RC3 [Current]

Postby wireframex » Sat May 07, 2016 5:57 pm

wireframex Sat May 07, 2016 5:57 pm
Face you forgot your link ;)

https://vimeo.com/165586800
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
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Re: Octane for Softimage 1.03 RC3 [Current]

Postby Elvissuperstar007 » Sat May 07, 2016 6:26 pm

Elvissuperstar007 Sat May 07, 2016 6:26 pm
is better to just do on the engine 3.0, under the cloud Octane
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Re: Octane for Softimage 1.03 RC3 [Current]

Postby face » Sat May 07, 2016 8:21 pm

face Sat May 07, 2016 8:21 pm
wireframex wrote:Face you forgot your link ;)

https://vimeo.com/165586800

Not realy, it is only blocked from firefox because this site has mixed https/http contents.
You can see it left beside the url. It should be a green lock with a gray sign.
The site is https, but the embedded vimeo link is http. Thats the problem.

But thanks, will make a link the next time :)
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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