Random Texture Transforms over Instances

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Re: Random Texture Transforms over Instances

Postby smicha » Wed Jan 06, 2016 10:55 am

smicha Wed Jan 06, 2016 10:55 am
There are two major features that I'd like to see in the script:

1. Selection of files instead of a folder.
2. A lock key proportion for U and V random scaling.
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Random Texture Transforms over Instances

Postby smicha » Tue May 03, 2016 12:21 pm

smicha Tue May 03, 2016 12:21 pm
Marcus,

Could you please fix the script for 3.10 - it gives empty nodes - see the screenshot.
Attachments
texture-scatter.jpg
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Random Texture Transforms over Instances

Postby roeland » Tue May 03, 2016 11:02 pm

roeland Tue May 03, 2016 11:02 pm
I'll update the script and post it in a new thread in this forum

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Re: Random Texture Transforms over Instances

Postby smicha » Wed May 04, 2016 7:02 am

smicha Wed May 04, 2016 7:02 am
Roeland,

Thank you so much!

PS. There are some features that the script lacks of: selection of a single texture (not a catalogue) and lock for proportions scaling.

Random texture node that would work in real time is so needed. Namely: when you connect it to the texture input it would come with a single input for a texture but with the option to increase number of inputs - exactly the same way that the geometry group works.
Attachments
Random-Texture.jpg
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Random Texture Transforms over Instances

Postby deadakos » Wed May 04, 2016 5:38 pm

deadakos Wed May 04, 2016 5:38 pm
This LUA script is awsome! Thank you all!
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