Hi guys,
I have some errors with my renders I update my drivers all good here my test scene.
and extra info.
scene stop render after 5min.
Best
Jo
Elvissuperstar007 wrote:Оо Forest Pack export to Standalone !!!!!
Buraq wrote:Elvissuperstar007 wrote:Оо Forest Pack export to Standalone !!!!!
How did you export to Standalone? Something new ? Give some tips please
Elvissuperstar007 wrote:Buraq wrote:Elvissuperstar007 wrote:Оо Forest Pack export to Standalone !!!!!
How did you export to Standalone? Something new ? Give some tips please
everything just
Elvissuperstar007 wrote:Оо Forest Pack export to Standalone !!!!!
nikostap wrote:Thanks for alpha) vdb grid mapping work great, but can u add a multi-channel grid? To be able to select more than one or combine two(or more) channel as one. Thanks)
Because Futefx has two channels the smoke and fire, they need to connect. I know that this can be done in Houdini, but it is not very convenient.
calus wrote:Where is this "adaptive subdivision surface method" coming from ? and what is it supposed to be useful for ?
As in my test, I can see this have nothing to do with the "Opensudiv catmull-clark adaptative" method, or even a view dependent method...
Is it supposed to be a "surface normal" dependent method ?
roeland wrote:calus wrote:Where is this "adaptive subdivision surface method" coming from ? and what is it supposed to be useful for ?
As in my test, I can see this have nothing to do with the "Opensudiv catmull-clark adaptative" method, or even a view dependent method...
Is it supposed to be a "surface normal" dependent method ?
No it is using OpenSubdiv in adaptive mode. But Octane can't render bicubic patches so it will render polygons instead.
Tesselation will be finer around vertices which don't have exactly 4 neighbouring faces, and around semi-sharp edges. The mesh you show is the expected result on a cube. You'll see the smaller polygons around the corners (which have 3 faces around them).
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Roeland
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