OctaneRender™ Standalone 2.25

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OctaneRender™ Standalone 2.25

Postby abstrax » Fri Jan 22, 2016 3:08 am

abstrax Fri Jan 22, 2016 3:08 am
Hi all,

This is a maintenance update providing various bug fixes that have accumulated over the last months.

Changes since version 2.24.2:

  • Added camera motion blur to the panoramic camera.
  • Hopefully improved the handling of scenes with many material/texture/geometry nodes (>100,000).
  • Changed the text colour of the window title of the non-native file chooser to white to make it more readable (black on dark gray isn't that great...).
  • Hopefully improved the machine detection on OSX for authentication to cover more corner cases.
  • Fixed crash when a node graph with a disconnected input pin (from an input node) is ungrouped.
  • Fixed a crash when you render a material or texture with an empty input linker connected to the projection pin.
  • Fixed missing shadows if render layers are enabled and "visibility only" is ticked.
  • Fixed bug that incorrectly switches render threads of render slaves to the incorrect asynchronous tone map type which causes network rendering to not finish (see viewtopic.php?p=261498#p261498 ).
  • Fixed a bug where switching between texture/material items with preview enabled wasn't updating the preview.
  • Fixed missing update of node inspector when the switch to a node type requiring a file selection (i.e. RGB image) is cancelled.
  • Fixed bug that sometimes frames are missing at the end of animations in Alembic files.
  • Fixed a bug that was causing that when saving from an OCS-based project to an ORBX package, its assets would be redirected to the ones embedded in the destination package.
  • Added octane.node.configureEmptyPins() to the Lua API.
  • Added octane.gui.browseForAsset() to the Lua API.
  • Fixed octane.node.PROPS_NODE_INFO.isOutputLinker which was set to a wrong value.

Downloads:

Windows
- 64-bit commercial version (installer)
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (installer)
- 64-bit demo version (ZIP archive)

Mac OS X
- 64-bit commercial version (DMG image)
- 64-bit demo version (DMG image)

Linux
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (ZIP archive)

Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 2.25 [current 2.xx]

Postby ruthenoid » Tue Jan 26, 2016 10:08 am

ruthenoid Tue Jan 26, 2016 10:08 am
Great!
Could you add it to the download page? 2.24.2 is the latest version there. Thank you.
OS: Win7 x64, RAM: 8Gb, GPU: GTX 460 2048 Mb
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Re: OctaneRender™ Standalone 2.25 [current 2.xx]

Postby vvaiman » Mon Feb 01, 2016 2:24 pm

vvaiman Mon Feb 01, 2016 2:24 pm
Trying to install full x64bit version of OctaneRender from installer results in message attached.

Same result for following installers:
OctaneRender_2_25_win64.exe
OctaneRender_2_24_2_win64.exe
OctaneRender_for_DazStudio_2_24_2_5_Win64.exe

The PC I am trying to install on is - Windows 7 64bit Ultimate with 24GB Ram and Intel [email protected]
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Re: OctaneRender™ Standalone 2.25 [current 2.xx]

Postby bepeg4d » Mon Feb 01, 2016 2:44 pm

bepeg4d Mon Feb 01, 2016 2:44 pm
hi vvaiman,
weird, it seems that, for some reason, your system is running at 32 bit mode :roll:
Could you check with the procedure described in this link if this is true:
https://support.microsoft.com/en-us/kb/827218
ciao beppe
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Re: OctaneRender™ Standalone 2.25 [current 2.xx]

Postby vvaiman » Mon Feb 01, 2016 4:29 pm

vvaiman Mon Feb 01, 2016 4:29 pm
The system runs in x64bit - all the other programs installed are 64bit.
Please see attachment.

It seems that the problem is in how installer detecting the OS not the OS itself.
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Re: OctaneRender™ Standalone 2.25 [current 2.xx]

Postby abstrax » Mon Feb 01, 2016 8:02 pm

abstrax Mon Feb 01, 2016 8:02 pm
vvaiman wrote:Trying to install full x64bit version of OctaneRender from installer results in message attached.

Same result for following installers:
OctaneRender_2_25_win64.exe
OctaneRender_2_24_2_win64.exe
OctaneRender_for_DazStudio_2_24_2_5_Win64.exe

The PC I am trying to install on is - Windows 7 64bit Ultimate with 24GB Ram and Intel [email protected]

Could you please follow these instructions and check if you are running a 32-bit or 64-bit system?
http://windows.microsoft.com/en-NZ/wind ... -or-64-bit

I think "system type" in the system information panel you posted just shows that your hardware is 64-bit compatible, but not whether the operating system is 32-bit or 64-bit.
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Re: OctaneRender™ Standalone 2.25 [current 2.xx]

Postby vvaiman » Mon Feb 01, 2016 9:20 pm

vvaiman Mon Feb 01, 2016 9:20 pm
I tried this already and the information displayed is 64bit Operating System as you can see in screenshot.
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Re: OctaneRender™ Standalone 2.25 [current 2.xx]

Postby abstrax » Mon Feb 01, 2016 9:54 pm

abstrax Mon Feb 01, 2016 9:54 pm
vvaiman wrote:I tried this already and the information displayed is 64bit Operating System as you can see in screenshot.

When you click on any of the installer download links, you should get to a terms and conditions form which you need to confirm, before the download starts. Is it possible that you downloaded that form instead of the actual binary? (This happened to me a few times already)

Just to confirm: OctaneRender_2_25_win64.exe should have a size of 26,607,597 bytes.

As an alternative you could also download the ZIP archive and just unpack that one instead. Technically the installer is not necessary, it's just useful to run it at least once, so that it can set the the TdrLevel settings in the registry to avoid that the graphics driver gets killed by the OS too early, because you are rendering a more complex scene.
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Re: OctaneRender™ Standalone 2.25 [current 2.xx]

Postby vvaiman » Mon Feb 01, 2016 10:20 pm

vvaiman Mon Feb 01, 2016 10:20 pm
This is it!

The way I was downloading files was by right click -> save as and it created exe file which obviously was not the actual installer.
You have to click on the link and get to prompt screen with license agreement to download actual Executable.

I would place a small note on download pages mentioning that the right way to download is clicking the link not right-click and saving it.

Thanks for help.
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Re: OctaneRender™ Standalone 2.25 [current 2.xx]

Postby Elvissuperstar007 » Mon Feb 08, 2016 10:22 am

Elvissuperstar007 Mon Feb 08, 2016 10:22 am
bug 2.25 displacement

https://yadi.sk/i/kye9RU_doV7mi VIDEO
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