How do I prevent Blender from exporting the emitter object

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How do I prevent Blender from exporting the emitter object

Postby greg.thoman » Sat Jul 10, 2010 6:55 pm

greg.thoman Sat Jul 10, 2010 6:55 pm
I'm just experimenting with emitting particles as objects, but I don't want the emitter to render. I can't find a way for octane not to render that plane.
Any suggestions?
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Re: How do I prevent Blender from exporting the emitter object

Postby Nemo » Sat Jul 10, 2010 10:53 pm

Nemo Sat Jul 10, 2010 10:53 pm
Make it 100% transparent?
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Re: How do I prevent Blender from exporting the emitter object

Postby greg.thoman » Sat Jul 10, 2010 11:19 pm

greg.thoman Sat Jul 10, 2010 11:19 pm
Wouldn't that make all the children particles are transparent also?
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Re: How do I prevent Blender from exporting the emitter object

Postby Nemo » Sun Jul 11, 2010 12:08 am

Nemo Sun Jul 11, 2010 12:08 am
No idea but that actually sounds probable. Would you be able to hide it off screen somewhere without goofing things up?
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Re: How do I prevent Blender from exporting the emitter object

Postby greg.thoman » Sun Jul 11, 2010 2:31 am

greg.thoman Sun Jul 11, 2010 2:31 am
Unfortunately, no. the emitter has to be where I am introducing particles to the screen, which happens to be right in the center. bummer.
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Re: How do I prevent Blender from exporting the emitter object

Postby john » Sun Jul 11, 2010 4:23 am

john Sun Jul 11, 2010 4:23 am
You can assign different materials to your emitter and your particles. Unfortunately, making an object completely transparent seems to cause Octane to randomly reassign my visible materials the next time I reopen the scene. I was able to remove an emitter from a boids simulation by baking the particles and then deleting the geometry of the emitter in edit mode. However, this doesn't seem to work with other (non-boids) particles. Deleting the geometry -even after baking- repositions the particles.
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