ORBX viewer 2.0

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Re: ORBX viewer 2.0

Postby Refracty » Thu Oct 01, 2015 8:06 am

Refracty Thu Oct 01, 2015 8:06 am
awesome news
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Re: ORBX viewer 2.0

Postby Goldorak » Fri Oct 02, 2015 7:14 pm

Goldorak Fri Oct 02, 2015 7:14 pm
Refracty wrote:awesome news


We'll be posting a link to our first tutorial on this forum later today/tonight.

The project will illustrate basic JSON/Lua fields for the following:

- multi-channel audio (background, looped, intro, etc.)
- hotspots
- node navigation

Next week, we are preparing samples covering playlists, videos, overlays, fade in/out controls, blend functions and more.

In parallel, we are testing basic navigable/motion stereo cube maps from ORC automatically rendered and exported from the cloud service. ORC handles compressing and building an ORBX media file It supports inserting custom JSON into the package as well. An ORC generated ORBX media file can be put on any URL, downloaded by users and play as-is in the new app.
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Re: ORBX viewer 2.0

Postby therealjustlike » Fri Oct 02, 2015 7:54 pm

therealjustlike Fri Oct 02, 2015 7:54 pm
good news, thanks for the update!!!
Will look forward to dissecting this soon!
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Re: ORBX viewer 2.0

Postby Refracty » Fri Oct 02, 2015 9:48 pm

Refracty Fri Oct 02, 2015 9:48 pm
Will the first basic tutorial today cover how to overlay a stereo video cube tile on top of a long-lat stereo image in a loop?
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Re: ORBX viewer 2.0

Postby JonathanWinbush » Fri Oct 02, 2015 10:33 pm

JonathanWinbush Fri Oct 02, 2015 10:33 pm
Awesome news any visual reference would be a big help at this point.
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Re: ORBX viewer 2.0

Postby Goldorak » Sat Oct 03, 2015 4:59 am

Goldorak Sat Oct 03, 2015 4:59 am
I am waiting on the cube maps to finish rendering for the tutorial scenes.

In the meantime, here is a sample lua script with overlays, audio and navigation links:

Code: Select all

-- ORBX Media Scene description table
-- automatic working comments may be the best reason for lua over json
--------------------------------------------------------------------------------
-- any lua code can go here as long as this file ends up returning the scene table
--------------------------------------------------------------------------------

return {
   scenes = {
      {
         title       = "intro",
         url       = "Video/Inro_LR.mp4",
         onDone   = "titlecard",
      }, {
         title      = "titlecard",
         url      = "Titles/title.png",
         audio_intro   = "Music/Title.wav",   
         onDone   = "entrance",
      },{
         title       = "entrance",
         url      = "entrace.png",
         audio      = "ambience.wav",
         audio_intro   = "2_audio_intro.wav",
         onAudioDone= "mainarea",
         onRollover     = {
               [0]    = { link = "mainarea", overlay  = "arrow.png" },  -- rollovers have a yaw dir value as the index, default to 45 degrees unless fov= is specified
               [180]    = { link = "exit_to_home", overlay  = "arrow.png", fov=120},  -- built in URL that exits the user to the parent home menu
                },
      }, {
         title       = "mainarea",
         url       = "3_mainarea.png",
         audio      = "ambience.wav",
         audio_intro   = "3_audio_railing.wav",
         onRollover     = {
               [180]    = { link = "entrance", overlay  = "arrow.png" },
                },
      },
}
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Re: ORBX viewer 2.0

Postby scottsquires » Sat Oct 03, 2015 7:02 am

scottsquires Sat Oct 03, 2015 7:02 am
Thank you.
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Re: ORBX viewer 2.0

Postby 360precision » Sat Oct 03, 2015 7:28 am

360precision Sat Oct 03, 2015 7:28 am
Feel like a donkey chasing a carrot :)

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Re: ORBX viewer 2.0

Postby Chriz » Sat Oct 03, 2015 7:41 am

Chriz Sat Oct 03, 2015 7:41 am
360precision wrote:Feel like a donkey chasing a carrot :)

Matt


:D
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Re: ORBX viewer 2.0

Postby ristoraven » Sat Oct 03, 2015 8:30 am

ristoraven Sat Oct 03, 2015 8:30 am
Looks nice, clean, simple and awesome.
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