Just wanted to let you guys know, that when I have things converted to objects via the export script my materials get screwy, but if I convert text (for example ) to mesh before I export then things seem to be fine.
Problems I was having, was that the text would get a different objects material, and it other objects would get random materials ( not the ones assigned to them ).
The issue seemed to also be there using the blender OBJ export script.
Was using 2.49b for the export.
Just a heads up.