pegot wrote:Phantom107, If you could get something like that too work it would be amazing additional functionality!
Fully agree
pegot wrote:Phantom107, If you could get something like that too work it would be amazing additional functionality!
Phantom107 wrote:Pegot, currently no, but I have an idea that might work. Nice suggestion, I will look into this post-release.
Phantom107 wrote:By the way, I will give a license for free to every current Phantom Scatter user, which will last as long as the remainder of their current license.
Phantom107 wrote:I will have to map the panorama in a certain way that it will look a normal photo
Phantom107 wrote: Octane Render has no support to load the camera settings from a file, so I came up with this method instead, and it works very fast. You simply put the programs alongside each other, click in PPM, paste in Octane, repeat until you have entered all 10 properties. (Position, Target, Up-vector and Horizontal FOV)
Side Note:
Using ORBX as a container would make sure that exactly those camera values are exported that are used by both OR standalone and the plugins to calculate the cameras based on the software specific formulas.
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The main issue with camera data compatibility seems to be that not all CG software applications use the same reference system or variables for their camera data.
To phrase this differently the dimension variable "d" in the angle of view / focal lenght formula is not used in a consitent way in different CG software.
compare:
https://en.wikipedia.org/wiki/Angle_of_view
When calculating focal lenght OctaneRender standalone uses horizontal field of view and some other software are using vertical field of view.
Example:
This means in practice if you export camera data from an OR plugin working with a vertical field of view formula focal lenght may be set to 50mm but when you import the data in standalone it will be 33mm.
Personally I prefer the focal lenght calculation of OctaneRender standalone that uses horizontal field of view as reference.
Exactly because of that I set up the camera in OctaneRender standalone and then export it as a ORBX file to load in the plugin.
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