Are Post Effects perfectly sutable for VR?
i.e. if the sun is visible in one pano-square and makes a massive glare, and in the adjacent square it is not visible, would the glare still render correctly / be continuous?
br.
mo
momade wrote:Are Post Effects perfectly sutable for VR?
i.e. if the sun is visible in one pano-square and makes a massive glare, and in the adjacent square it is not visible, would the glare still render correctly / be continuous?
br.
mo
Goldorak wrote:It sort of works in spherical panos. See my other posts on how you can use this as an interim workaround.
Goldorak wrote:One even simpler idea:
render at spherical pano, 6144x3072, in each eye, with post. Then bring the each eye back into Octane and save as cube map. Combine the two in PS and that will work - but you will render 30% more doing so.
gabrielefx wrote:it would be nice to have 3d lens flares...
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