Post Effects

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Post Effects

Postby momade » Wed May 13, 2015 11:00 pm

momade Wed May 13, 2015 11:00 pm
Are Post Effects perfectly sutable for VR?
i.e. if the sun is visible in one pano-square and makes a massive glare, and in the adjacent square it is not visible, would the glare still render correctly / be continuous?

br.
mo
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Re: Post Effects

Postby stratified » Wed May 13, 2015 11:16 pm

stratified Wed May 13, 2015 11:16 pm
momade wrote:Are Post Effects perfectly sutable for VR?
i.e. if the sun is visible in one pano-square and makes a massive glare, and in the adjacent square it is not visible, would the glare still render correctly / be continuous?

br.
mo


Hi,

No, post effects don't work correctly with the panoramic camera. You might get away with using bloom and glare but if it leaks over the cube edges it will look incorrect.

cheers,
Thomas
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Re: Post Effects

Postby momade » Thu May 14, 2015 7:55 am

momade Thu May 14, 2015 7:55 am
Hi. Thanks for the quick answer!
Will this be possible in future versions? These Post effects can have a wonderful and strong atmospherical impact on the Overall mood of the scene.
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Re: Post Effects

Postby Goldorak » Fri May 15, 2015 12:17 am

Goldorak Fri May 15, 2015 12:17 am
It sort of works in spherical panos. See my other posts on how you can use this as an interim workaround.
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Re: Post Effects

Postby momade » Fri May 15, 2015 7:31 pm

momade Fri May 15, 2015 7:31 pm
Goldorak wrote:It sort of works in spherical panos. See my other posts on how you can use this as an interim workaround.

very interesting ideas. i will have a try on them. cant imagine my competition entry without bloom/glare...
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Re: Post Effects

Postby Goldorak » Sat May 16, 2015 4:51 am

Goldorak Sat May 16, 2015 4:51 am
One even simpler idea:

render at spherical pano, 6144x3072, in each eye, with post. Then bring the each eye back into Octane and save as cube map. Combine the two in PS and that will work - but you will render 30% more doing so.
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Re: Post Effects

Postby momade » Sat May 16, 2015 8:01 am

momade Sat May 16, 2015 8:01 am
Goldorak wrote:One even simpler idea:

render at spherical pano, 6144x3072, in each eye, with post. Then bring the each eye back into Octane and save as cube map. Combine the two in PS and that will work - but you will render 30% more doing so.


Save as cube map in this case would be: add a spherical cam, set it to cube map and render the spherical panos that sit on an HDR environment?
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Re: Post Effects

Postby momade » Sat May 16, 2015 8:04 am

momade Sat May 16, 2015 8:04 am
Other question, Maybe even other topic. But why did you guys choose cube maps rather than spherical?
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Re: Post Effects

Postby gabrielefx » Sat May 16, 2015 8:07 am

gabrielefx Sat May 16, 2015 8:07 am
it would be nice to have 3d lens flares...
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Re: Post Effects

Postby momade » Sat May 16, 2015 9:01 am

momade Sat May 16, 2015 9:01 am
gabrielefx wrote:it would be nice to have 3d lens flares...

+1
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