ORBX proxies please!

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ORBX proxies please!

Postby Seekerfinder » Tue Nov 18, 2014 8:17 am

Seekerfinder Tue Nov 18, 2014 8:17 am
Hi Fuzzy,
Could you add ORBX as an option for proxy imports?

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Re: ORBX proxies please!

Postby resmas » Tue Nov 18, 2014 10:44 am

resmas Tue Nov 18, 2014 10:44 am
+1 :D
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Re: ORBX proxies please!

Postby fuzzybro » Tue Nov 18, 2014 9:08 pm

fuzzybro Tue Nov 18, 2014 9:08 pm
Ok. It's going to be a bit limited tho. No simplified geometry, just plain orbx geo. And no material import.
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Re: ORBX proxies please!

Postby resmas » Tue Nov 18, 2014 9:55 pm

resmas Tue Nov 18, 2014 9:55 pm
fuzzybro wrote:Ok. It's going to be a bit limited tho. No simplified geometry, just plain orbx geo. And no material import.



Perfec to me ;)

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Re: ORBX proxies please!

Postby Seekerfinder » Tue Nov 18, 2014 10:55 pm

Seekerfinder Tue Nov 18, 2014 10:55 pm
fuzzybro wrote:Ok. It's going to be a bit limited tho. No simplified geometry, just plain orbx geo. And no material import.

Hi Fuzzy,
Simplified geometry - like one mesh - I can understand. But we'd need materials Fuzzy! I mean, what's the point if we have to add materials in the plugin? Then we could just import an OBJ, no? My thoughts here is that we texture in Octane standalone and 'package' the file for the plugin. Your OCS proxies already does that job but we will probably see more usage of ORBX between users - that's the only reason why I think it would be useful. Perhaps some of the others have different needs. So to me it's not on the 'urgent' list - 64bit is waaay more important...

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Re: ORBX proxies please!

Postby fuzzybro » Tue Nov 18, 2014 11:23 pm

fuzzybro Tue Nov 18, 2014 11:23 pm
Hey Seeker,


No-no, sorry. Materials will be imported into the plugin and displayed in Octane viewport just fine.
I meant that materials from ORBX won't be imported to materials library(a.k.a editor) and you won't able to reuse them.
In the current implementation when you import .ocs proxy materials are being added to the material editor under the "imported" category. This won't happen with orbx.
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Re: ORBX proxies please!

Postby Seekerfinder » Tue Nov 18, 2014 11:47 pm

Seekerfinder Tue Nov 18, 2014 11:47 pm
fuzzybro wrote:Hey Seeker,


No-no, sorry. Materials will be imported into the plugin and displayed in Octane viewport just fine.
I meant that materials from ORBX won't be imported to materials library(a.k.a editor) and you won't able to reuse them.
In the current implementation when you import .ocs proxy materials are being added to the material editor under the "imported" category. This won't happen with orbx.

Ah, got you. That's great, thanks Fuzzy.

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Re: ORBX proxies please!

Postby resmas » Wed Nov 19, 2014 11:24 am

resmas Wed Nov 19, 2014 11:24 am
fuzzybro wrote:Hey Seeker,


No-no, sorry. Materials will be imported into the plugin and displayed in Octane viewport just fine.
I meant that materials from ORBX won't be imported to materials library(a.k.a editor) and you won't able to reuse them.
In the current implementation when you import .ocs proxy materials are being added to the material editor under the "imported" category. This won't happen with orbx.



That was what i thought ;) great

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