gabrielefx wrote:Why the standalone is faster???
gabrielefx,
devs can answer better but I guess that is understandable in some way.
I had noticed that before but I figure out by myself. I'm sure but here is what I think.
Back then when I was working as a TD in an animation studio. All my final animation renders were done in command line. Which it really differed from what I rendered inside max.
Which used lower resources. Even though I was using max internal renderers like scanline or MR.
Where as oct. standalone is directly connected to the kernel not through Octane3dsmax.dlr plugin file.
Which I think that makes that speed difference.
Another thing..
I'm not sure if mykola1985 did this test accurately.
I wonder how he tested it. Via octane viewport render or via final render?
I remember Karba saying long time ago (where the first max plugin was created by Karba while ago)
It was something like "Final render will be much quicker than Octane viewport" long time ago when the first max plugin was created.