Hi,
Few more question :
1# I´m trying to make a sea scene. I want a displaced water and with LW crumple procedural because it´s the best procedural for this case. I got the displaced water working but there are some ugly seams. I don´t know why there are such. How to get rid of those?
2# How can I add simple fog to a scene in OCTANE? No need for any volymetric fog but just to "lighten" some islands in the far away horizon etc. Like in LW Fog.
3# I want to use Octane Daylight node. I would like to add a background HDR image (as a jpg) of clouds (that follow camera) but not want the background to affect lightning. If I connect a texture to Daylight node, it overrides the Daylight ligthning...
4# About the Dirt texture: I have a texture that I would like to add dirt to tight corners. If I add the Dirt node to the diffuse channel, I get the dirt to the corners but the texture otherwise turns washed out. How to just add dirt to the corners but not to affect the texture otherwise?
Thanks,
-Builtdown