hair and fur bug in 2.06a

Forums: hair and fur bug in 2.06a
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hair and fur bug in 2.06a

Postby MistAjuliax » Thu Sep 11, 2014 6:57 pm

MistAjuliax Thu Sep 11, 2014 6:57 pm
Hi Karba,

I don't know if it is a bug, but when i add an object with hair and fur modifier in my scene, update render geometry button doesn't work, i have to close and then re-open octane viewport to get visible my new object with hair and fur.

Regards.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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Re: hair and fur bug in 2.06a

Postby coilbook » Fri Sep 12, 2014 12:38 am

coilbook Fri Sep 12, 2014 12:38 am
MistAjuliax wrote:Hi Karba,

I don't know if it is a bug, but when i add an object with hair and fur modifier in my scene, update render geometry button doesn't work, i have to close and then re-open octane viewport to get visible my new object with hair and fur.

Regards.

same here i close window and reopen all the time
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Re: hair and fur bug in 2.06a

Postby Karba » Mon Sep 15, 2014 4:48 am

Karba Mon Sep 15, 2014 4:48 am
What 3dsmax version do you use?
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Re: hair and fur bug in 2.06a

Postby MistAjuliax » Mon Sep 15, 2014 3:05 pm

MistAjuliax Mon Sep 15, 2014 3:05 pm
I've posted some tests about hair and fur here : viewtopic.php?f=27&t=42188

Personally i use 3ds max 2015 with extension 1. I have tested in 3ds max 2014 and same problem.




Regards.
Attachments
third render.jpg
close and re open octane viewport and now it works
second render.jpg
second objet added and update geometry doesn't work
first render.jpg
first object
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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Re: hair and fur bug in 2.06a

Postby MistAjuliax » Wed Sep 17, 2014 8:30 am

MistAjuliax Wed Sep 17, 2014 8:30 am
Hi Karba,
Did you succeed to reproduce the issue ?
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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Re: hair and fur bug in 2.06a

Postby Karba » Thu Sep 18, 2014 4:38 am

Karba Thu Sep 18, 2014 4:38 am
MistAjuliax wrote:Hi Karba,
Did you succeed to reproduce the issue ?


I am trying...
Could write your steps to reproduce the issue?

What I did

Create 2 different objects, apply to them hair and fur modifier (separately)
Open octane viewport - hairs looks ok.
Change anything in hair and fur modifiers
Press update button - hairs updates and look ok.
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Re: hair and fur bug in 2.06a

Postby MistAjuliax » Thu Sep 18, 2014 8:28 am

MistAjuliax Thu Sep 18, 2014 8:28 am
Karba wrote:
MistAjuliax wrote:Hi Karba,
Did you succeed to reproduce the issue ?


I am trying...
Could write your steps to reproduce the issue?

What I did

Create 2 different objects, apply to them hair and fur modifier (separately)
Open octane viewport - hairs looks ok.
Change anything in hair and fur modifiers
Press update button - hairs updates and look ok.


These are the same steps i follow, but if i add a new object like a sphere with hair and fur applied when octane viewport is already open, update geometry doesn't work.
The sphere appears without hair and fur, then i have to close and open again octane viewport to see hair and fur applied to the sphere.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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