Scultptris 1.0 Released (Like Mudbox or ZBrush)

Forums: Scultptris 1.0 Released (Like Mudbox or ZBrush)
Post, discuss and share handy resources like textures, models and HDRI maps in this forum.
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.

Scultptris 1.0 Released (Like Mudbox or ZBrush)

Postby PhilBo » Sat May 22, 2010 4:37 pm

PhilBo Sat May 22, 2010 4:37 pm
Check out this great application similar to ZBrush or Mudbox for sculpting (I know...it's not the same.) It has dynamic increase of mesh density so that you can continue to add in areas without having to go back and modify the base mesh. It has some great texturing options such as exporting to Photoshop and reimporting the painted geometry. You can paint textures and create bump maps as well. It's pretty cool.

http://www.sculptris.com/

Here's an overview video here: http://www.youtube.com/watch?v=6DNRg6pdNeE

I haven't tested it thoroughly, but it seems to export to Octane properly. It looks to be a great addition to any modelers toolbox.

The author is trying to see how a donation system would work instead of charging for it. So if you like it, please throw a couple of bucks (or more) his way.

Phil
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
User avatar
PhilBo
OctaneRender Team
OctaneRender Team
 
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

Re: Scultptris 1.0 Released (Like Mudbox or ZBrush)

Postby thwak » Sat May 22, 2010 4:42 pm

thwak Sat May 22, 2010 4:42 pm
I will add my encouragement to go check this little app out. I have been using it for a while now and it is just intuitive and fabulous! It and Octane are a great combo.
Ubuntu 9.10 x64 | GTS 240 | 260.19.44 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb| Blender 2.56a/latest Yoyoz plugin
WinXP32 | GTS 240 | 266.58 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb | Blender 2.56a/latest Yoyoz plugin
User avatar
thwak
Licensed Customer
Licensed Customer
 
Posts: 172
Joined: Sat Feb 06, 2010 2:20 am

Re: Scultptris 1.0 Released (Like Mudbox or ZBrush)

Postby tforgo » Mon May 31, 2010 10:01 pm

tforgo Mon May 31, 2010 10:01 pm
Amazing software! Here is my first try.

Image
Last edited by tforgo on Wed Jun 02, 2010 12:15 am, edited 2 times in total.
tforgo
Licensed Customer
Licensed Customer
 
Posts: 5
Joined: Sun Mar 28, 2010 8:24 am

Re: Scultptris 1.0 Released (Like Mudbox or ZBrush)

Postby 8Eggar8 » Tue Jun 01, 2010 12:36 am

8Eggar8 Tue Jun 01, 2010 12:36 am
A little curious about
'why is if free...?'
MSI NF980-G65 AM3 NVIDIA nForce 980a AMD Motherboard - AMD Athlon II X4 620 (Overclocked to 3.2ghz)
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
User avatar
8Eggar8
Licensed Customer
Licensed Customer
 
Posts: 102
Joined: Fri May 28, 2010 6:42 pm

Re: Scultptris 1.0 Released (Like Mudbox or ZBrush)

Postby 8Eggar8 » Tue Jun 01, 2010 12:39 am

8Eggar8 Tue Jun 01, 2010 12:39 am
8Eggar8 wrote:A little curious about
'why is if free...?'



Duh, just read the last part of Philbo's head post.

oops!

Donations?

(no guilt on my shoulder with that one, - purchased 3d-coat)
MSI NF980-G65 AM3 NVIDIA nForce 980a AMD Motherboard - AMD Athlon II X4 620 (Overclocked to 3.2ghz)
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
User avatar
8Eggar8
Licensed Customer
Licensed Customer
 
Posts: 102
Joined: Fri May 28, 2010 6:42 pm

Re: Scultptris 1.0 Released (Like Mudbox or ZBrush)

Postby tforgo » Wed Jun 02, 2010 12:11 am

tforgo Wed Jun 02, 2010 12:11 am
Sculptris has some simple realtime shaders. That is looking awesome. Can this shaders be recreated inside octane render? (can't test it... still ati on board)

Small PNG bitmap is reflected using falloff technique. So if we have PNG 100x100 pixels every triangle on the mesh facing towards camera would reflect center pixel of the PNG bitmap, and every triangle of mesh that is slightly angled would reflect pixel color away form center on that bitmap PNG. I guess this is common type of faking reflections in games.

Sorry for my poor english :)
tforgo
Licensed Customer
Licensed Customer
 
Posts: 5
Joined: Sun Mar 28, 2010 8:24 am

Return to Resources and Sharing


Who is online

Users browsing this forum: No registered users and 16 guests

Fri Mar 29, 2024 6:51 am [ UTC ]