by Weezer » Sat Jun 28, 2014 3:35 pm
Weezer
Sat Jun 28, 2014 3:35 pm
I would like to see a little more work on the Convert Material to Octane - it generally works very well, but there are still some oddities with colour settings, alpha channel, shaders etc. This is a low priority but the better the conversion the more useful it is. I'm not worried about getting nodes until C4D does.
The default settings for displacement seem very off - I often have to use tiny values, like 0.001, the lowest it will go - and the displacement is still quite high. Also, the black/white point doesn't seem to do anything. I already mentioned an invert checkbox for displacement in a previous post.
I would love to see a system that works like anti-aliaising to get rid of noise. Some scenes with extreme DoF can take a very long time to resolve. I know this goes against the brute-force physically accurate nature of Octane, but we cheat everywhere else - why not here? It could always be an option to use if you needed it - perhaps based on pixel depth values, or inter-pixel contrast levels. (Like the Adaptive Sampling AA method in Lightwave, which only apple anti-aliasing where it's needed). It often seems like Octane is busy resolving the entire image, rather than concentrating on areas that need it - but this might be one for OTOY.
On a grand level, the more of C4D that can be replicated the better, so we can just use the app, then throw the results at Octane. But so far this thing is great. And I congratulate you on your work Ahmet - I think the C4D implementation is easily one of the best out there. Although perhaps we should we take a look at the other plugins to see if there are any features or niceties we're missing? I might try the LW version and report back.
Teşekkür ederim, Ahmet!