Hi Bro,
Thank you for your reply. My answers/follow up questions are as follows.
It's not a bug, it is how geometry and groups are stored inside SketchUp plugin. It might be hard to navigate when you have a lot of components so I recommend exploding geometry to a single mesh and then export it .ocs
1. Do you mean I have explode everything in the sketchup model into a single mesh? This would not work for me as once geometries are exploded it is very hard to edit it afterwards. For now I use TIG's exporter and it worked fine and I don't need to explode the model, but then it's slow in exporting. Is there a way to export the model in similar fashion of that of TIG's exporter with the in plugin? just an exporter same as TIG's exporter but faster would be great
Could you please provide test scene? I'll try to track the bug
2. I'll attach the scene here, pls download via the dropbox link
https://www.dropbox.com/s/29117ywvvgf52x9/3F%20SU7.skp but then this problem occurs on every model I work on (just hide/unhide or cut/paste in paste several times in and out of groups and it gets out of sync) (sometimes the octane material editor comes up and nothing shows up, sometimes I download a material and nothing shows up and yes I waited for quite a while)
SketchUp materials or Octane Materials? Again, test scene would be nice
3. Octane Material. What I mean is that I cannot adjust the color of a material that has texture in it using sketchup's material editor. If you refer to the screenshot below (same model), I want to adjust the blue farbric of the chair into red, in the past with 1.2 I can just use the slider in sketchup's material editor and export octane standalone using TIG's exporter the color change shows, but now I can't seem to do that
It's a first open-beta release so some issues with stability are expected. We'll track it down if you help us reproduce actions to crash it.
As for the SU speed, how many GPUs do you have? Both Octane and Sketchup use GPU for rendering so that might be the cause if slowdown.
4. I have 2 GPU, 1 for octane alone and 1 for display. The scene i uploaded when i export to octane standalone using new sketchup plugin and work on it for a while it crashes 100% don't know why.
I'm still experimenting with materials editor. Octane Material system is very flexible and not that easy display in a clean way. And as for parameters, could you please tell which are missing?
5. Many which I consider important are missing I'll name a few.
5.1 Is there no way to lock the view like in octane standalone? what if I moved accidentally and I need to re-render again
5.2 I think the UI is very hard to navigate and make adjustment. Say I want to adjust the lighting of a material I need to adjust the environmental light or a spotlight I need to open the material editor or viewport, expand the pop-up menu, then scroll down or expand the window because it window is not large enough, then expand some more (too many levels), and adjust it(and is it a slider or a input field? if I click near the text it's a input field, if i click further it's a slider..kind of confusing)..once I make the adjustment I cannot see it because the menu blocks it so I need to collapse it to see it, and if I am not happy with the result I need to repeat whole process of expanding/collasping windows again. Moreover the UI is not very legible, it's either the text being too small or the color (contrast between grey text and grey background, in octane standalone(dark grey/white) it's nice and clear)
5.3 I would like to use Octane's sun/sky instead of sketchup's sun(sketchup sun is crap, to hard to control it's position..) And where is the shadow's dialog to control turbidity?
5.4 How to I add IES light?
5.5 How do I 'lock' image ratio, near field clipping parameter, hot pixel removal...the list goes on
It seemed to work. Tried on different machine and testers had no problems with it. Could you please double-check?
7. Where is the local DB located? is it me I just can't find it
UV mapping gets out of sync sometimes too I'll post the scene and screenshot in the next post.
Finally I still don't get the reason for editing materials in octane standalone and importing it back to sketchup. For me I always finish my modeling in sketchup and paint everything, then I export to octane standalone to work on the shaders and lighting, and octane is great because its all real-time and I can see the change immediately. In case I need to do some modeling change I do it in sketchup and export it again and the ocs updates with all the materials which I have set up before no problem.
But apparently with how the plugin works this is no longer possible, its not convenient edit the materials with the plugin and if I edit/create the material in octane standalone I cannot see the material in relation with the model which is pointless. I can't export my model to octanestandalone because of how I organize my model (into many components and groups and no exploding it all is not an option). So now I'm forced to go back to using TIG's exporter to do it work, though it's slower but it still works.
Am I doing something wrong, or is there a better workflow? or do I need to change my existing workflow and modeling style? Please let me know.
Thank you for the time for reading this long post.
Best,
Oscar