This is new build which is based on Octane 2.05. Please keep updated Standalone version to plugin for Network Rendering
Changes for 2.05.0
- Same changes of Standalone 2.05. Please read for critical change on exposure behaviour: Exposure is now independent of the gamma. I.e. changing gamma does not change the whitepoint anymore.
calculation for new exposure for old scenes:
- Code: Select all
newExposure = oldExposure * pow(118./255., gamma - 1.);
More details in Standalone 2.05 topic: viewtopic.php?f=24&t=41404
Others changes:
- saving user materials to livedb to can be recognised by Standalone
- Fixed settings issue on saved settings dialog.
- Wrong LV size issue after doing render to picture viewer.
- Also some other minor bug fixes/improvements on c4d shaders, missing images, workflow handling, material previews, etc....
Changes for 2.04.1
- Some fixes for bug reports, mostly for opengl previews of mixmaterial and multicpu rendering on C4D shaders
Changes for 2.04
- SDK 2.04 features: viewtopic.php?f=24&t=41308
- Fixes/improvements on render region tool
- Info channel fixes/improvements
- Fixes on displacement
- Fixes for texture problem on Team Render
changes for 2.03
- Fixed displacement and mblur problems(by Sdk/plugin)
- Faster and higher quality convertion on native C4D shaders(multicore cpu not stabile, Windows only), new C4D shader settings.
- render instance will update anymore only with objecttag, better viewport performance.
- sticky render info
- Low gpu usage when Octane windows are closed or scene resetted
- speed optimisation for workflow
- Octane gradient fix
- Object linking in Projection node, it's accounting the scale of objects now
changes since over 2.00:
- SDK 2.02 fixes
- render instances will update if has objecttag(meshno>0)
- render region is working on anition renderings(in picture viewer)
- render region will affect(picture viewer renderings)
- little fix on update detection for (visibility changes on Live Viewer). It should work better now
- fix for wrong multipass colors, it should give correct values as well on some compositing softwares.
- displacement node uses own resolution for native c4d shaders
- New render setting parameters. Network rendering, clay mode, render region
Windows version (R12-R15)
2.05.0: http://render.otoy.com/customerdownload ... .0-win.zip (LATEST)
2.04.1: http://render.otoy.com/customerdownload ... .1-win.zip
2.02: http://render.otoy.com/customerdownload ... 02-win.zip
2.01: http://render.otoy.com/customerdownload ... 01-win.zip
Also previous version can be downloaded in Downloads section from your accounts.
MacosX version (R13-R15)
2.05.0 : http://render.otoy.com/customerdownload ... Macosx.zip (LATEST)
2.04.1 : http://render.otoy.com/customerdownload ... Macosx.zip
2.02 : http://render.otoy.com/customerdownload ... Macosx.zip
2.01 : http://render.otoy.com/customerdownload ... Macosx.zip
Demo version is available in downloads section of web site
this version has some fix and improvements about mostly in motion blur.
Objecttag now has a better switch for changing object motion blur effect.
Several problems has fixed on render instances and timesampling.
Last, there is some minor tweaks in several functions.
IMPORTANT INSTALL NOTE:
This version requires Nvidia driver 335.xx or newer. Also matching version of Standalone 2.0 is highly recommended.
And remove all old plugin files before installing. Any version conflict or old drivers can cause crashes
Cuda driver for Macos: http://www.nvidia.com/object/macosx-cud ... river.html
NET RENDER document: http://render.otoy.com/manuals/Standalo ... ge_id=1248
Supported features:
Displacement(activate with displacement checkbox in properties)
Hair rendering
Full motion blur for geometry and camera
Rounded edges
Opensubdiv
Render regions
Distributed rendering
Daylight+texture environment
Random color texture for instances
Demo scenes for 2.00
http://render.otoy.com/customerdownload ... amples.zip
Demo scenes for 1.50
http://render.otoy.com/customerdownload ... amples.zip
Facebook page:
https://www.facebook.com/octaneforcinema4d
Bug reports:
I'll be happy, if anyone can be spesific with bug reports.
I need to know that plugin version/Os/HW, bugreport zip. Last operations before crashes.
Thanks for contributions
Best regards,
Ahmet Oktar