NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering

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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby Rikk The Gaijin » Thu Apr 10, 2014 7:20 am

Rikk The Gaijin Thu Apr 10, 2014 7:20 am
I really don't understand all the complains here, what do you expect, free, good quality software?
In what world do you guys live?

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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby gordonrobb » Thu Apr 10, 2014 7:42 am

gordonrobb Thu Apr 10, 2014 7:42 am
I think that it's not expecting free software. I think some people (myself included for some features) had an expectation that some of these V2 features would be available in 1.x, that's all. Light the faster rendering of many lights for example (where has that gone, was it mentioned in V2 info?)
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby suvakas » Thu Apr 10, 2014 8:08 am

suvakas Thu Apr 10, 2014 8:08 am
Rikk The Gaijin wrote:I really don't understand all the complains here, what do you expect, free, good quality software?
In what world do you guys live?

I understand where it comes from.
Early beta customers (me included) were left with impression, that by the time Octane grows out of beta, it is mature enough for some more serious work.
But the reality was/is, that 1.5 is still basically the same as early beta versions, except added image post filters and alembic format.
The price point of the beta was low. So low, that it attracted a lot of hobby users who can't afford to buy expensive software.
So we have a large crowd of unprofessional users here (see how messy the forum is??) who are unhappy and hoped to get more for their money.

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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby matej » Thu Apr 10, 2014 8:41 am

matej Thu Apr 10, 2014 8:41 am
I have a question about the future of .ocs scene format:

Will all the new features (eg. hair strands) be available for import / export through .ocs format, or will you need to use Alembic (or .orbx?) at some point? Ocs is an text format that anyone can read / write / manipulate, and thus easily write scripts for data import - export.

Will my work-flow with Octane standalone 2.0 and beyond at any point require the usage of Alembic (or .orbx?) files, or will .ocs still provide all the functionality / contain all scene data?
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby Goldorak » Thu Apr 10, 2014 9:04 am

Goldorak Thu Apr 10, 2014 9:04 am
matej wrote:I have a question about the future of .ocs scene format:

Will all the new features (eg. hair strands) be available for import / export through .ocs format, or will you need to use Alembic (or .orbx?) at some point? Ocs is an text format that anyone can read / write / manipulate, and thus easily write scripts for data import - export.

Will my work-flow with Octane standalone 2.0 and beyond at any point require the usage of Alembic (or .orbx?) files, or will .ocs still provide all the functionality / contain all scene data?


ORBX if you want complete interchange between apps that contain all render elements. Ocs is just XML. ORBX has all the binary elements in addition to that. You can always unpack and ORBX and see the individual files in it and we are working with Mozilla to open source it along with our video codec.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby matej » Thu Apr 10, 2014 9:32 am

matej Thu Apr 10, 2014 9:32 am
Goldorak wrote:You can always unpack and ORBX and see the individual files in it and we are working with Mozilla to open source it along with our video codec.


That's good news! The more open the standard the more likely people will choose it for their workflow.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby ringleader » Mon Apr 14, 2014 2:37 pm

ringleader Mon Apr 14, 2014 2:37 pm
When is the release Date of Octane 2.0 ?
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby Reality4 » Mon Apr 14, 2014 8:04 pm

Reality4 Mon Apr 14, 2014 8:04 pm
Does the new hair/fur accept UV mapping and textures? Or just a set of colors?
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby cakeller98 » Thu Apr 17, 2014 11:58 am

cakeller98 Thu Apr 17, 2014 11:58 am
ringleader wrote:When is the release Date of Octane 2.0 ?


Seriously.... some time in april is almost over! :geek: so excited... i think :shock:
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby Rikk The Gaijin » Fri Apr 18, 2014 1:22 am

Rikk The Gaijin Fri Apr 18, 2014 1:22 am
I think there is some confusion here, the RELEASE of Octane 2.0 is scheduled for summer 2014 (probably sometime in June).
Before that, there will be test versions and release candidates.
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