Sam wrote:don't go for millions of polies, but hundreds
note that SSS is not planned for v1.0 so it will take a while before it's implemented.
Yep Im not going to make millions
Maybe a poly every 3° and no poly smaller than 5mm
I know that SSS is not planned for v1.0 but its very important to build the material scene as if SSS was already here.
Here's a first preview, camera angle is actually centered to sphere normals.
Every round surface is in rounded surface class (not G1 / G2 or G3) because rounded is the most common type of surfaces.
Here's a little update, what do you think ? Improvements ?
Update: Here's a little scene for glass / Subsurface materials
I uploaded OBJ of both those objects at 3° angle per polygon in NGONS
I got some modifications to do I think but you can already download these and see if everything works.
download here ->
http://rapidshare.com/files/335898429/o ... re_sss.rarWhat is needed is someone to make UV, make a ground plane with a grid, and make an "octane render" sticker on the sphere.
No offence, but yet another rip off of Maxwell test object!! Is it not possible for people to produce something new?
Also someone should build the scene into Octane specially with good lighting.
The thing about the Maxwell test scene is that it's calibrated. You're not going to be able to do this yet with what I've seen of the demo.
If you want help with a test object, or modification etc with this one, count me in.
Tim.
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