NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering

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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby 00Ghz » Sun Mar 30, 2014 6:01 pm

00Ghz Sun Mar 30, 2014 6:01 pm
Goldorak wrote:If you are buying the standalone with one of the first party OTOY plug-ins (Max, Maya, Blender) , you can safely assume the upgrade price will be less or equal to the price of buying it new.


Equal to buying it new in worse case scenario.....and when I was just getting happy.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby RealityFox » Sun Mar 30, 2014 7:30 pm

RealityFox Sun Mar 30, 2014 7:30 pm
00Ghz wrote:
Goldorak wrote:If you are buying the standalone with one of the first party OTOY plug-ins (Max, Maya, Blender) , you can safely assume the upgrade price will be less or equal to the price of buying it new.


Equal to buying it new in worse case scenario.....and when I was just getting happy.


Is the blender plugn first party? I thought it wasn't. Hoping it is now though.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby JimStar » Sun Mar 30, 2014 7:51 pm

JimStar Sun Mar 30, 2014 7:51 pm
RealityFox wrote:Is the blender plugn first party? I thought it wasn't. Hoping it is now though.

Yes, it is the first-party.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby Reality4 » Sun Mar 30, 2014 7:52 pm

Reality4 Sun Mar 30, 2014 7:52 pm
Rikk The Gaijin wrote:I usually work with scenes that range from 1 to 50 Gigabytes of data), etc.
I work for a big game company, in my building there are more than 2000 PCs in the same LAN, can you imagine if I could access even only 10% of them? ;)
But that's not gonna happen... :(


Wow that is a lot of data! I understand your plan now. Maybe I can buy some Octane licenses for some of those 2000 PCs and share rendertime haha? ;)

In any case, if we're going to render complex animation scenes with multiple characters with SSS/hair/displacement/et cetera, we're going to need a lot of GPU power...
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby Rob49152 » Mon Mar 31, 2014 12:28 am

Rob49152 Mon Mar 31, 2014 12:28 am
I am really looking forward to 2.0!! Even though I'm just a hobbyist these days I'll be more than happy to pay for these new features.

I was hoping that they'd have implemented some sort of rendering technology based on the Random Parameter Filtering that was showcased back in late october. That would really help de-noise images a lot quicker.

Also some new procedural textures would have been nice too.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby RealityFox » Mon Mar 31, 2014 1:12 am

RealityFox Mon Mar 31, 2014 1:12 am
JimStar wrote:
RealityFox wrote:Is the blender plugn first party? I thought it wasn't. Hoping it is now though.

Yes, it is the first-party.



Huh, I had no idea. Always thought it was 3rd party because of how late the plugin started compared to Maya and 3ds Max. Thanks for the info!
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby iViz3D » Mon Mar 31, 2014 4:29 pm

iViz3D Mon Mar 31, 2014 4:29 pm
Is this really happening? Few years back, it is just my belief that Octane will be the future...
Well, now my belief becomes true!

thanks OctaneRender Dev Team for taming the GPU beasts!
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby cybernoid » Tue Apr 01, 2014 6:07 am

cybernoid Tue Apr 01, 2014 6:07 am
Some questions:

1) Will 2.0 play alongside 1.5 Standalone and the ~1.2 3dsmax plugin nicely? (Especially can we have a 2.0 3dsmax plugin alongside ~1.2 plugin installed?) As I would like to evaluate moving an existing project up to 2.0 but falling back to 1.5/1.2 if needed for whatever reason.

2) I *think* I heard talk that there were speed optimisations (Faster multiple lights? (Which would be most welcome!)) that might make it into 1.5 at some point that didn't seem to (1.5 seems slower than 1.2). Is 2.0 much faster than 1.2/1.5 and in what ways?

3) Will the 3dsmax plugin for 2.0 be available with the standalone 2.0 in April?

4) Does the displacement mapping *generally* have much of an impact on performance?

5) Can the hair work with standard 3dsmax hair in the 2.0 plugin?


I am hoping the release is in very early April as I can't wait to play with it :-)
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby milanm » Tue Apr 01, 2014 11:15 am

milanm Tue Apr 01, 2014 11:15 am
Hi everybody

Found this myself, not sure if it was posted anywhere on the forum but you might like to check it out ;)

http://nvidia.fullviewmedia.com/gtc2014/S4899.html

http://nvidia.fullviewmedia.com/gtc2014/S4766.html

Have a nice day.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby glimpse » Tue Apr 01, 2014 11:41 am

glimpse Tue Apr 01, 2014 11:41 am
milanm wrote:Hi everybody

Found this myself, not sure if it was posted anywhere on the forum but you might like to check it out ;)

http://nvidia.fullviewmedia.com/gtc2014/S4899.html

http://nvidia.fullviewmedia.com/gtc2014/S4766.html

Have a nice day.


Thanks Man!!! I was waiting for it!!!
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