Putting it all together, a walkthrough script. UPDATED

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Re: Putting it all together, a walkthrough script

Postby stratified » Tue Feb 18, 2014 9:13 pm

stratified Tue Feb 18, 2014 9:13 pm
sweet, glad it worked :D
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Re: Putting it all together, a walkthrough script

Postby MB » Sat Feb 22, 2014 8:08 pm

MB Sat Feb 22, 2014 8:08 pm
There is a new version incorporating these changes available for download on the original post at the top of this thread. It fixes the orbiting issue raised by bepeg4d and provides several additional new features.

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Re: Putting it all together, a walkthrough script

Postby Tugpsx » Sun Feb 23, 2014 5:11 am

Tugpsx Sun Feb 23, 2014 5:11 am
Thanks for the update.
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Re: Putting it all together, a walkthrough script

Postby pixelrush » Sun Feb 23, 2014 8:29 am

pixelrush Sun Feb 23, 2014 8:29 am
Great! Thanks very much for sharing your improved version. This is a vast improvement on the Octane turntable of old. 8-)
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Re: Putting it all together, a walkthrough script

Postby bepeg4d » Tue Feb 25, 2014 10:42 am

bepeg4d Tue Feb 25, 2014 10:42 am
wow MB, impressive update :o
i need to figure out how to correctly use the "combine camera moves"in conjunction with "output current" and "output previous", basically you can go back of one camera movement, right?
big thanks for sharing :)
ciao beppe

note:
is possible to have a more consistent naming system for the frames?
now i have something like this:" - Move 2.Frame 01"
it would be nice to have something like this: "frameName_move-2_0001" ;)
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Re: Putting it all together, a walkthrough script. UPDATED

Postby MB » Sat Mar 29, 2014 5:28 pm

MB Sat Mar 29, 2014 5:28 pm
There has been a new zip file posted at the top of this thread that will run against version Octane Render v1.50 without error. The previous version stopped working at version 1.36.
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Re: Putting it all together, a walkthrough script. UPDATED

Postby Tugpsx » Sat Mar 29, 2014 6:33 pm

Tugpsx Sat Mar 29, 2014 6:33 pm
Thanks for the update
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