I spent some of my (free) time creating a noise generator for Octane. The idea is to create an application where it's really easy to add new noise patterns based on the existing functionality. You don't have to worry about creating the user interface, that's all done automatically.
Right now I've only implemented Perlin noise, Wood rings (based on Perlin noise) and cellular noise. Perlin noise and cellular noise are excellent base functions for noise and more noise can be added quickly.
If you'd like to extend the script yourself have a look at
noise-generator/materials.lua
.Here's a screenshot of the script:
And here's the code, it should work with OctaneRender 1.55 and 2.04:
To install, unzip the archive into your OctaneRender Lua scripting directory (The directory configured via File > Preferences > Application Tab > Script Directory). You should have a file
noise-generator.lua
and a directory noise-generator
in this directory.cheers,
Thomas