Moderator: face_off
RGUS wrote:Yup exactly... now send me the nodes...
RGUS wrote:Thanks for that... couldn't see the wood for the trees for a while there.
TRRazor wrote:Am I seeing that correctly?
The flame AND the ball are both light emitters?, isn't that a bit of overkill? Although the result is pretty lifelike.
I achieved a pretty decent fire effect while setting a 2D-sprite (essentially just a one sided pane with a transparency map and a texture on top of it) to Diffuse and added a orange-reddish RGB color emission to it.
You can see the result here:
https://s3.amazonaws.com/bw-1651cf0d2f737d7adeab84d339dbabd3-gallery/media/folder_250/file_2495590.jpg
Might be a bit less render intensive due to there being only light source. Hope this helps!
Users browsing this forum: No registered users and 16 guests