Real Flow Particles

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Re: Real Flow Particles

Postby p3taoctane » Mon Sep 02, 2013 2:40 pm

p3taoctane Mon Sep 02, 2013 2:40 pm
Couldn't wait till Tuesday Jessie
Loaded your scene with 5 titans
61.97 Ms/sec
Reached 4500 samples in 2:30 ish

Will play around with some liquid textures when I get a chance man

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Re: Real Flow Particles

Postby AquaGeneral » Tue Sep 03, 2013 9:24 am

AquaGeneral Tue Sep 03, 2013 9:24 am
That is insanely fast!

I had made a few tests in Real Flow in getting a good looking, proper smooth mesh. I will have another try in getting a mesh for you.
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Re: Real Flow Particles

Postby AquaGeneral » Tue Sep 03, 2013 11:31 am

AquaGeneral Tue Sep 03, 2013 11:31 am
I've got a fairly nice looking mesh now. You can have a look at it here: https://dl.dropboxusercontent.com/u/900 ... _00110.zip
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Re: Real Flow Particles

Postby j3dj3d » Thu Sep 05, 2013 2:57 pm

j3dj3d Thu Sep 05, 2013 2:57 pm
Love the real world physics and super real rendering quality of this abstract subject.
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Re: Real Flow Particles

Postby dvieneira » Wed Jan 22, 2014 11:51 pm

dvieneira Wed Jan 22, 2014 11:51 pm
Please tell us how to do train smoke with octane Thank you!
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Re: Real Flow Particles

Postby AquaGeneral » Thu Jan 23, 2014 4:20 am

AquaGeneral Thu Jan 23, 2014 4:20 am
Train smoke does sound like Arun exercise, though are you actually planning on using Real Flow to simulate the smoke?
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Re: Real Flow Particles

Postby xxdanbrowne » Fri Jan 24, 2014 6:46 pm

xxdanbrowne Fri Jan 24, 2014 6:46 pm
I've only spent a couple hours playing with realflow but there appears to be something wierd about the alembic export: it seems to export a sequence of "mesh" files in alembic format instead of a single alembic scene with a single deforming mesh. Anyone know if that's the expected behaviour or am I just a bit slow?

I was attempting to recreate the stargate fwoosh where the event horizone swooshes like a giant bubbling teardrop before snapping back and settling into a pond like surface.

I basically poured a sphere shape through a hoop into a mould which I made in zbrush of the shape of the fwoosh and let it simulate forwards. I think it more or less worked but it will require a ton of post work to composite everything together if it's an object sequence I need to manually load and render individually then re-composite back into a clip. I was hoping I could get the deforming mesh as an alembic file. But I appear to be doing something wrong.
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Re: Real Flow Particles

Postby sagun » Wed Apr 12, 2017 10:38 am

sagun Wed Apr 12, 2017 10:38 am
Is is possible to still get the script ? I think the dropbox link is not working. This would be amazing.
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Re: Real Flow Particles

Postby AquaGeneral » Wed Apr 12, 2017 10:49 am

AquaGeneral Wed Apr 12, 2017 10:49 am
sagun wrote:Is is possible to still get the script ? I think the dropbox link is not working. This would be amazing.


The script in question was really a very hacky thing.. I unfortunately also don't have the scene anymore.
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