Accessing application preferences in Lua

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Accessing application preferences in Lua

Postby stratified » Tue Jan 07, 2014 4:32 am

stratified Tue Jan 07, 2014 4:32 am
Hi all,

On request we've added access to the user's preferences in lua. Don't worry, credentials aren't accessible in lua.

In Octane, preferences are stored in an internal node of type octane.NT_LOCAL_APP_PREFS. You can fetch it by calling octane.project.getPreferences(). Getting and setting preferences is a matter of manipulating a node.

Here's a small example:

Code: Select all
-- get the local preferences node
local prefs = octane.project.getPreferences()

-- get the directories
print(prefs:getAttribute(octane.A_LAST_PROJECT_DIRECTORY))
print(prefs:getAttribute(octane.A_LAST_IMAGE_DIRECTORY))
print(prefs:getAttribute(octane.A_LAST_GEOMETRY_DIRECTORY))
print(prefs:getAttribute(octane.A_LAST_RENDER_DIRECTORY))

-- update the script image directory, if you would check your preferences in the
-- standalone, they've changed.
prefs:setAttribute(octane.A_SCRIPT_DIRECTORY, "/tmp/")


If you can, always avoid modifying a user's preferences. If you can't be transparent about it. Silently modifying a user's preferences is not cool!

If there are any questions, just ask.

cheers,
Thomas
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Re: Accessing application preferences in Lua

Postby Tugpsx » Tue Jan 07, 2014 4:58 am

Tugpsx Tue Jan 07, 2014 4:58 am
Awesome! Thanks with the next release and combined with the object loader this should be key to storing and recalling paths
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