OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Forums: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2
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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby FrankPooleFloating » Thu Jan 02, 2014 1:56 pm

FrankPooleFloating Thu Jan 02, 2014 1:56 pm
I had not spent any real time thinking about it, but on some level, I'm sure I was expecting gradients to be somewhat similar to the LW ones and be able to use stuff like distance from pivot etc in a pull-down menu (like LW). These seem like they are not worth the trouble (for me personally). I will just keep doing stuff in uv textures. When I saw the (texture image) gradient plugged into the node that is supposed to be making gradients, I knew this was not for me.

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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby Escelce » Thu Jan 02, 2014 2:40 pm

Escelce Thu Jan 02, 2014 2:40 pm
Thank you all so much for the work you're doing with this. Amazing Plugin.

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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby marchermitte » Thu Jan 02, 2014 3:43 pm

marchermitte Thu Jan 02, 2014 3:43 pm
It seems I found another bug (?) with the lights: light is 0% opaque but is still visible in the material ID pass.

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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 5:06 pm

juanjgon Thu Jan 02, 2014 5:06 pm
marchermitte wrote:It seems that light exclusion doesn't work:

Or did I miss something?
(using Lightwave 11.6 btw)


Sorry. Light exclusion is not supported by Octane currently.

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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 5:08 pm

juanjgon Thu Jan 02, 2014 5:08 pm
FrankPooleFloating wrote:I had not spent any real time thinking about it, but on some level, I'm sure I was expecting gradients to be somewhat similar to the LW ones and be able to use stuff like distance from pivot etc in a pull-down menu (like LW). These seem like they are not worth the trouble (for me personally). I will just keep doing stuff in uv textures. When I saw the (texture image) gradient plugged into the node that is supposed to be making gradients, I knew this was not for me.

Thanks again Juanjo!... I am loving everything else! ;)


Yes, currently gradients are only a Octane textures multi-mixer, driven by other Octane texture (AFAIK). You could search in the forum for examples in Standalone using the gradient node, perhaps you could find more uses for it.

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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 5:09 pm

juanjgon Thu Jan 02, 2014 5:09 pm
marchermitte wrote:It seems I found another bug (?) with the lights: light is 0% opaque but is still visible in the material ID pass.


I will test it, but I think that the opacity setting doesn't exclude objects in the buffers.

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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby marchermitte » Thu Jan 02, 2014 5:46 pm

marchermitte Thu Jan 02, 2014 5:46 pm
"Sorry. Light exclusion is not supported by Octane currently."
Oh... sorry, I've seen the video on Vimo and that was one of the features demonstrated so, I thought that was already implemented.
edit: just double checked the video and that was on the objects render properties, not the lights. I went ahead too fast! Thank you!
Last edited by marchermitte on Thu Jan 02, 2014 8:52 pm, edited 1 time in total.
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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 5:52 pm

juanjgon Thu Jan 02, 2014 5:52 pm
marchermitte wrote:"Sorry. Light exclusion is not supported by Octane currently."
Oh... sorry, I've seen the video on Vimo and that was one of the features demonstrated so, I thought that was already implemented.


The video show how you can change a parameter in multiple lights at the same time, or how to hide the lights for the camera, but Octane Standalone and it's API don't support light exclusion currently.

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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby gordonrobb » Thu Jan 02, 2014 6:20 pm

gordonrobb Thu Jan 02, 2014 6:20 pm
Every time I try to change the intensity or efficiency of multiple lights at the same time, I get a crash.
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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 10:23 pm

juanjgon Thu Jan 02, 2014 10:23 pm
gordonrobb wrote:Every time I try to change the intensity or efficiency of multiple lights at the same time, I get a crash.


Oppps ... here all works fine. Can you post the scene with this problem to test it here?

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