OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Forums: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby FrankPooleFloating » Thu Jan 02, 2014 1:56 pm

FrankPooleFloating Thu Jan 02, 2014 1:56 pm
I had not spent any real time thinking about it, but on some level, I'm sure I was expecting gradients to be somewhat similar to the LW ones and be able to use stuff like distance from pivot etc in a pull-down menu (like LW). These seem like they are not worth the trouble (for me personally). I will just keep doing stuff in uv textures. When I saw the (texture image) gradient plugged into the node that is supposed to be making gradients, I knew this was not for me.

Thanks again Juanjo!... I am loving everything else! ;)
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
FrankPooleFloating
Licensed Customer
Licensed Customer
 
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby Escelce » Thu Jan 02, 2014 2:40 pm

Escelce Thu Jan 02, 2014 2:40 pm
Thank you all so much for the work you're doing with this. Amazing Plugin.

-Steve
Escelce
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Thu Jun 06, 2013 11:51 am

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby marchermitte » Thu Jan 02, 2014 3:43 pm

marchermitte Thu Jan 02, 2014 3:43 pm
It seems I found another bug (?) with the lights: light is 0% opaque but is still visible in the material ID pass.

Image
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
marchermitte
Licensed Customer
Licensed Customer
 
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 5:06 pm

juanjgon Thu Jan 02, 2014 5:06 pm
marchermitte wrote:It seems that light exclusion doesn't work:

Or did I miss something?
(using Lightwave 11.6 btw)


Sorry. Light exclusion is not supported by Octane currently.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 5:08 pm

juanjgon Thu Jan 02, 2014 5:08 pm
FrankPooleFloating wrote:I had not spent any real time thinking about it, but on some level, I'm sure I was expecting gradients to be somewhat similar to the LW ones and be able to use stuff like distance from pivot etc in a pull-down menu (like LW). These seem like they are not worth the trouble (for me personally). I will just keep doing stuff in uv textures. When I saw the (texture image) gradient plugged into the node that is supposed to be making gradients, I knew this was not for me.

Thanks again Juanjo!... I am loving everything else! ;)


Yes, currently gradients are only a Octane textures multi-mixer, driven by other Octane texture (AFAIK). You could search in the forum for examples in Standalone using the gradient node, perhaps you could find more uses for it.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 5:09 pm

juanjgon Thu Jan 02, 2014 5:09 pm
marchermitte wrote:It seems I found another bug (?) with the lights: light is 0% opaque but is still visible in the material ID pass.


I will test it, but I think that the opacity setting doesn't exclude objects in the buffers.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby marchermitte » Thu Jan 02, 2014 5:46 pm

marchermitte Thu Jan 02, 2014 5:46 pm
"Sorry. Light exclusion is not supported by Octane currently."
Oh... sorry, I've seen the video on Vimo and that was one of the features demonstrated so, I thought that was already implemented.
edit: just double checked the video and that was on the objects render properties, not the lights. I went ahead too fast! Thank you!
Last edited by marchermitte on Thu Jan 02, 2014 8:52 pm, edited 1 time in total.
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
marchermitte
Licensed Customer
Licensed Customer
 
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 5:52 pm

juanjgon Thu Jan 02, 2014 5:52 pm
marchermitte wrote:"Sorry. Light exclusion is not supported by Octane currently."
Oh... sorry, I've seen the video on Vimo and that was one of the features demonstrated so, I thought that was already implemented.


The video show how you can change a parameter in multiple lights at the same time, or how to hide the lights for the camera, but Octane Standalone and it's API don't support light exclusion currently.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby gordonrobb » Thu Jan 02, 2014 6:20 pm

gordonrobb Thu Jan 02, 2014 6:20 pm
Every time I try to change the intensity or efficiency of multiple lights at the same time, I get a crash.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Postby juanjgon » Thu Jan 02, 2014 10:23 pm

juanjgon Thu Jan 02, 2014 10:23 pm
gordonrobb wrote:Every time I try to change the intensity or efficiency of multiple lights at the same time, I get a crash.


Oppps ... here all works fine. Can you post the scene with this problem to test it here?

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain
PreviousNext

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 4 guests

Thu Mar 28, 2024 2:06 pm [ UTC ]