marchermitte wrote:It seems that light exclusion doesn't work:
Or did I miss something?
(using Lightwave 11.6 btw)
FrankPooleFloating wrote:I had not spent any real time thinking about it, but on some level, I'm sure I was expecting gradients to be somewhat similar to the LW ones and be able to use stuff like distance from pivot etc in a pull-down menu (like LW). These seem like they are not worth the trouble (for me personally). I will just keep doing stuff in uv textures. When I saw the (texture image) gradient plugged into the node that is supposed to be making gradients, I knew this was not for me.
Thanks again Juanjo!... I am loving everything else!
marchermitte wrote:It seems I found another bug (?) with the lights: light is 0% opaque but is still visible in the material ID pass.
marchermitte wrote:"Sorry. Light exclusion is not supported by Octane currently."
Oh... sorry, I've seen the video on Vimo and that was one of the features demonstrated so, I thought that was already implemented.
gordonrobb wrote:Every time I try to change the intensity or efficiency of multiple lights at the same time, I get a crash.
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