I am having a problem with a scene. It's a very large scene with with 53 rather huge objects (2,968,342 polygons in total). 1811 surfaces and 226 images.
It loads and renders mostly fine except for one issue. Some of the textures do not show up on some surfaces. I get a grey surface that I really can't change. Bump and normal maps will be applied to the surface fine but the diffuse channel is grey. Luminosity will also be solid with no texture applied.
If I load just one object into it's own separate scene then the textures render just fine. But it's when everything's together this happens.
the IPR window is saying I'm using about 1/3 the available memory on my video card setup (4gb 680GTX and a 4gb 770gtx) both are actually the exact same card and it's one of those sku renumbering scams that nvidia pulls now and then.
All the surfaces/polygons have only one UV map applied.
It's only the diffuse channel on the glossy surface node.
Both diffuse and emission on the diffuse node.