The OctaneBench competition

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The OctaneBench competition

Postby RayTracey » Wed Aug 28, 2013 3:41 am

RayTracey Wed Aug 28, 2013 3:41 am
Hi all,

OctaneRender is currently being used as a benchmark by major hardware review websites to evaluate the CUDA performance of new GPUs (see for example the GeForce GTX 780 reviews using OctaneRender by Tom's Hardware and BOXX Technologies).

In a few weeks time we will launch a newly developed benchmarking tool called OctaneBench, which will allow you to compare the path tracing performance of OctaneRender on different CUDA enabled GPUs in a much easier and more standardized way.

We hope that OctaneBench will become the de facto benchmark for hardware review websites, exposing OctaneRender to a much wider audience. To this end, we decided to start a new competition in which we are looking for a visually amazing benchmark scene from the Octane user community.

The winner will be rewarded with a GeForce GTX 780 and eternal fame by having his or her scene being used and displayed on major hardware websites all over the world (that's what we hope at least). On top of that, we will throw in a free license of a fully integrated OctaneRender plug-in for the host app of your choice.


COMPETITION RULES

  • the competition starts today and ends on October 1, 2013 at midnight CET
  • the theme is free to choose
  • the total zipped file size of the scene (geometry and textures) must fit in under 60 MB
  • both the 3D models and textures used in the scene should be free from copyright
  • the scene should converge to a reasonably noise free image at 1000x600 resolution in under a minute with the path tracing kernel on a GTX 580/680 level GPU (~ 30 seconds on GTX Titan)
  • you can include your credentials in the scene (in a non-obtrusive way)

The winner of the competition will be announced on 8 October 2013. Depending on the number and quality of the entries, we will choose one or more scenes that will be bundled with OctaneBench.

To keep everything nice and centralized, please create a topic for your entry in this forum:
viewforum.php?f=62

To avoid a sudden influx of scenes at the last day of the competition, we will favour scenes of which we have seen WIPs in that forum.

UPDATE (30 Sept): Please email your final scene to [email protected] or if the scene is too large send it via PM to me. Thanks!

Happy modelling and texturing,

the OctaneRender team
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Re: NEW : The OctaneBench competition

Postby Elvissuperstar007 » Fri Aug 30, 2013 6:14 am

Elvissuperstar007 Fri Aug 30, 2013 6:14 am
excavations
12-13 sec 580 GTX PMC 16
scene will be updated
Attachments
tB_1Tz9K7rs.jpg
XQsZvlfdUnU.jpg
AxalXbTm-QM.jpg
xVZ_BjVULro.jpg
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Re: NEW : The OctaneBench competition

Postby nuno1980 » Sat Aug 31, 2013 1:40 pm

nuno1980 Sat Aug 31, 2013 1:40 pm
Is GeForce GTX Titan not available for winner?
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Re: NEW : The OctaneBench competition

Postby PeterLux » Sat Aug 31, 2013 3:09 pm

PeterLux Sat Aug 31, 2013 3:09 pm
Hi Raytracy,

I've got a question concerning this competition:
What exactly shall be uploaded here in the forum to take part in the competition? Do you want a file from the specific software we're working with (in my case it would be a *.blend) or do we have to export an *.obj or something like that.
An other idea was to deliver a combination of an *.obj and an *.ocs + the textures as *.jpg...

So, what do you want in the zip?

Greetz and good luck to evryone :-)
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Re: NEW : The OctaneBench competition

Postby stratified » Sun Sep 01, 2013 7:34 am

stratified Sun Sep 01, 2013 7:34 am
Preferably it should be a fully set up Octane project (*.ocs, textures and obj files in the zip).

cheers,
Thomas
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Re: NEW : The OctaneBench competition

Postby ptifafa61 » Mon Sep 02, 2013 3:03 pm

ptifafa61 Mon Sep 02, 2013 3:03 pm
My WIP DAY 1 & 2

Concept.jpg
Concept


0902_Holiday Star_WIP_SANS TEXTURE copie.jpg
WIP LIGHTING


0902_Holiday Star copie.jpg
WIP TEXTURING


Fabien Collet
http://www.fabiencollet.com
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Re: NEW : The OctaneBench competition

Postby RayTracey » Mon Sep 02, 2013 9:27 pm

RayTracey Mon Sep 02, 2013 9:27 pm
Cool. Could almost be an OctaneRender logo shaped starfish.
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Re: NEW : The OctaneBench competition

Postby NemesisCGI » Mon Sep 02, 2013 9:38 pm

NemesisCGI Mon Sep 02, 2013 9:38 pm
Elvissuperstar007 wrote:excavations
12-13 sec 580 GTX PMC 16
scene will be updated

Wow nice work.

To the Admin:
Just a thought, would it be best to have scenes that take over 30mins to render? It would make for better bench mark data.
Win 7 pro 64bit GTX780
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Re: NEW : The OctaneBench competition

Postby RayTracey » Mon Sep 02, 2013 9:46 pm

RayTracey Mon Sep 02, 2013 9:46 pm
NemesisCGI wrote:Just a thought, would it be best to have scenes that take over 30mins to render? It would make for better bench mark data.

The benchmark should be quick and simple as it is targeted to GPU hardware reviewers and these people can't afford to spend half an hour on one benchmark. It would be as cool as watching paint dry. So the quicker the scene converges, the better (but it's also not interesting if the image converges almost instantaneously, so you have to find a middleground).
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Re: NEW : The OctaneBench competition

Postby gabrielefx » Tue Sep 03, 2013 7:15 am

gabrielefx Tue Sep 03, 2013 7:15 am
60 seconds with pt and one gtx580???

Cinebench has a more complex scene and Arion had a similar scene with a bike

In 60 seconds you can render a simple model and with few materials.

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