Micropolygon Ray Tracing With Defocus and Motion Blur on gpu

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Micropolygon Ray Tracing With Defocus and Motion Blur on gpu

Postby zemmuonne » Wed May 05, 2010 7:04 am

zemmuonne Wed May 05, 2010 7:04 am
http://kunzhou.net/2010/mptracing.pdf

Suppose it's possible because of the nature of the renderer... don't think it's possible on path tracers right?
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Re: Micropolygon Ray Tracing With Defocus and Motion Blur on gpu

Postby radiance » Wed May 05, 2010 8:53 am

radiance Wed May 05, 2010 8:53 am
thanks for the link. i'm not sure if this is useable for a path tracer indeed, but nevertheless interesting to get ideas from :)

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Re: Micropolygon Ray Tracing With Defocus and Motion Blur on gpu

Postby redmotion » Wed May 05, 2010 12:28 pm

redmotion Wed May 05, 2010 12:28 pm
I came across this website a couple of days ago looking for a renderman compliant/reyes renderer that ran on GPU.

Basically, I think this guy is the first to publicly state he's made one, but other people must being making their own. I think a decent attempt at a GPU-based renderman renderer would fill a gaping gap in the renderer market and possibly get a large share of it (if at the right price).

I reckon it would get snapped up by lots of media/entertainment studios, especially if it was integrated well in the host app, like dna's 3delight for Softimage/Maya.
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