Beta 0.68 (SDK 1.18 ) obsolete

Forums: Beta 0.68 (SDK 1.18 ) obsolete
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Beta 0.68 (SDK 1.18 ) obsolete

Postby aoktar » Fri Jun 14, 2013 3:05 pm

aoktar Fri Jun 14, 2013 3:05 pm
Hi everyone,
Sorry for lot of updates, but we have decided to getting a trouble-free version to you. Latest version is 0.68.

If you has some stability problems please report immediately. Essentially after standalone version 1.20 we will have a stabile plugin version with improved features. So thank for your patient

UPDATED ON 21 JUNE
Version 0.68 (Has bug fixes reported for 0.6.x series)


This version is targetted for stability and some conflict with other plugins.

- Fixed Incremental updates problem with "Update Meshes Every Frame" option in Animation To Picture Viewer. As you know this option supply to feed only changed meshes. You can check in this page: http://render.otoy.com/manuals/Cinema4D/?page_id=111
- fixed a conflicting function with some plugins
- fixed animation rendering uncompleted frames problem
- added a use all gpus option for General render setting

Tested plugins:
xfrog, Laubwerks plants, indigo render, maxwell render (this are ok)
TurbulenceFD has a problem (but if you copy Libs64 files to main folder then works)

Note: If you have startup problems try to copy Libs64 files to Cinema4D main folder. There is a workaround on this issue

C4D Octane R12:
http://render.otoy.com/customerdownload ... 8a-R12.zip (Windows)

C4D Octane R13:
http://render.otoy.com/customerdownload ... 8a-R13.zip (Windows)

C4D Octane R14:
http://render.otoy.com/customerdownload ... 8a-R14.zip (Windows)


MANUAL: http://render.otoy.com/manuals/Cinema4D
SAMPLES: http://render.otoy.com/customerdownload ... amples.zip
BONUSPACK: viewtopic.php?f=7&t=29638&start=217
VIDEOS: https://vimeo.com/groups/189033

changes since Beta 0.5.9
- preview maker, update geometry option
- picture viewer rendering, support for quick updates mode
- Color convertion to linearspace is applied for Material previews, Picture viewer and color controls
- Full or incremental geometry updates and material updates options are activated on Render Settings and Octane preview section. Now to make quicker rendering for static meshes or static meshes+animated meshes is possible. If you use update meshes option you need OctaneObjectTag on animated objects groups with number is bigger than 0.
- Material editor checkboxes fix
- some stability problems
- Batch render kernel problems
- texturetag assing to selection tag problems fixed
- arealights geometry generation fixes
- huge speedups instance object export and creations


Version 0.6.4

C4D Octane R12:
http://render.otoy.com/customerdownload ... .4-R12.zip (Windows)

C4D Octane R13:
http://render.otoy.com/customerdownload ... .4-R13.zip (Windows)
http://render.otoy.com/customerdownload ... Macosx.zip (Macosx)

C4D Octane R14:
http://render.otoy.com/customerdownload ... .4-R14.zip (Windows)
http://render.otoy.com/customerdownload ... Macosx.zip (Macosx)
[/b]
Last edited by aoktar on Wed Jun 26, 2013 12:25 am, edited 21 times in total.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Beta 0.6.x (SDK 1.17 ) **** Last Version ****

Postby 3Dfreak » Fri Jun 14, 2013 6:11 pm

3Dfreak Fri Jun 14, 2013 6:11 pm
Thanks for the update aoktar!

I see you mention that you fixed the Material editor checkboxes. What are you referring to? I just checked this release and the tabs still stay when the box is unchecked. BTW this really drives me nuts!
Windows 7 64bit | Intel i7 930 Quad Core @ 2.8GHZ | 12GB 1600/DDR3 | GeForce GTX465 1GB w/311.06 Drivers
3Dfreak
Licensed Customer
Licensed Customer
 
Posts: 9
Joined: Sat Nov 13, 2010 2:43 am

Re: Beta 0.6.x (SDK 1.17 ) **** Last Version ****

Postby aoktar » Fri Jun 14, 2013 7:42 pm

aoktar Fri Jun 14, 2013 7:42 pm
3Dfreak wrote:Thanks for the update aoktar!

I see you mention that you fixed the Material editor checkboxes. What are you referring to? I just checked this release and the tabs still stay when the box is unchecked. BTW this really drives me nuts!

i don't ask why:) but there is some limitation on c4d gui. I'm trying to overcome. I did some reorganisation for checkboxes which is far better
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Beta 0.6.x (SDK 1.17 ) **** Last Version ****

Postby Method » Fri Jun 14, 2013 9:09 pm

Method Fri Jun 14, 2013 9:09 pm
Big thanx! ;)
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
User avatar
Method
Licensed Customer
Licensed Customer
 
Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

Re: Beta 0.6.x (SDK 1.17 ) **** Last Version ****

Postby Method » Fri Jun 14, 2013 9:29 pm

Method Fri Jun 14, 2013 9:29 pm
Does anyone know how to make hiper super realistic face? :D About using the SSS? I'm trying, I'm trying ... but apparently I'm wrong path.
Maybe it was a good example of the skin. I do not know how to use SSS shader for skin with texture.
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
User avatar
Method
Licensed Customer
Licensed Customer
 
Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

Re: Beta 0.6.x (SDK 1.17 ) **** Last Version ****

Postby 3Dfreak » Fri Jun 14, 2013 10:23 pm

3Dfreak Fri Jun 14, 2013 10:23 pm
aoktar wrote:
3Dfreak wrote:Thanks for the update aoktar!

I see you mention that you fixed the Material editor checkboxes. What are you referring to? I just checked this release and the tabs still stay when the box is unchecked. BTW this really drives me nuts!

i don't ask why:) but there is some limitation on c4d gui. I'm trying to overcome. I did some reorganisation for checkboxes which is far better



Got it. Thanks for the quick reply! And keep up the great work!

The tabs appearing and disappearing depending on the checkbox being checked or not works correctly with every other ((4)) at the moment) 3rd party renderer I use in C4d. So I know it is possible to do.
Windows 7 64bit | Intel i7 930 Quad Core @ 2.8GHZ | 12GB 1600/DDR3 | GeForce GTX465 1GB w/311.06 Drivers
3Dfreak
Licensed Customer
Licensed Customer
 
Posts: 9
Joined: Sat Nov 13, 2010 2:43 am

Re: Beta 0.6.x (SDK 1.17 ) **** Last Version ****

Postby aoktar » Fri Jun 14, 2013 10:28 pm

aoktar Fri Jun 14, 2013 10:28 pm
3Dfreak wrote:
aoktar wrote:
3Dfreak wrote:Thanks for the update aoktar!

I see you mention that you fixed the Material editor checkboxes. What are you referring to? I just checked this release and the tabs still stay when the box is unchecked. BTW this really drives me nuts!

i don't ask why:) but there is some limitation on c4d gui. I'm trying to overcome. I did some reorganisation for checkboxes which is far better



Got it. Thanks for the quick reply! And keep up the great work!

The tabs appearing and disappearing depending on the checkbox being checked or not works correctly with every other ((4)) at the moment) 3rd party renderer I use in C4d. So I know it is possible to do.


thanks, i'll keep to going
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Beta 0.6.x (SDK 1.17 ) **** Last Version ****

Postby Silverwing » Sat Jun 15, 2013 11:53 am

Silverwing Sat Jun 15, 2013 11:53 am
Thanks aoktar for your good and hard work!
Keep it up! Really appreciate it.

Cheers,
Silverwing
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
User avatar
Silverwing
Licensed Customer
Licensed Customer
 
Posts: 287
Joined: Wed Jun 15, 2011 8:36 pm
Location: Ludwigsburg Germany

Re: Beta 0.6.x (SDK 1.17 ) **** Last Version ****

Postby DennisK4 » Sat Jun 15, 2013 2:38 pm

DennisK4 Sat Jun 15, 2013 2:38 pm
When using this newest version of the plugin, rendering animations to the Picture Viewer keeps halting at random frames. I have to quit the rendering and start over.

Is there any way to to restart the renderer without losing what has already been rendered?
Win 7 x64 | 2 x GTX580 3GB | i7-2600K 3.4GHz | 16GB | Cinema 4D R14 | Nvidia 320.18
DennisK4
Licensed Customer
Licensed Customer
 
Posts: 26
Joined: Sun Aug 21, 2011 10:46 am

Re: Beta 0.6.x (SDK 1.17 ) **** Last Version ****

Postby aoktar » Sat Jun 15, 2013 2:40 pm

aoktar Sat Jun 15, 2013 2:40 pm
DennisK4 wrote:When using this newest version of the plugin, rendering animations to the Picture Viewer keeps halting at random frames. I have to quit the rendering and start over.

Is there any way to to restart the renderer without losing what has already been rendered?

can you give me more info about scene settings and can you do some test?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Next

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: Bing [Bot] and 20 guests

Sat Apr 20, 2024 3:23 am [ UTC ]