NICK'S Test Thread

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NICK'S Test Thread

Postby NVN » Wed Jun 12, 2013 7:13 pm

NVN Wed Jun 12, 2013 7:13 pm
Yeear here is my Testing Thread :-)

Some Pis, done with Carbon Scatter
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1_Gelände_6.jpg
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Re: NICK'S Test Thread

Postby NVN » Wed Jun 12, 2013 7:14 pm

NVN Wed Jun 12, 2013 7:14 pm
Some Gras...
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Gras_test_1.jpg
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Re: NICK'S Test Thread

Postby NVN » Wed Jun 12, 2013 7:15 pm

NVN Wed Jun 12, 2013 7:15 pm
a Bush Test :-)
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Re: NICK'S Test Thread

Postby rappet » Wed Jun 12, 2013 7:20 pm

rappet Wed Jun 12, 2013 7:20 pm
I like!!!
What are your specs? Software, hardware... Octane light setup and kernel...
It is always nice to see how you got there :D
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Re: NICK'S Test Thread

Postby NVN » Wed Jun 12, 2013 7:51 pm

NVN Wed Jun 12, 2013 7:51 pm
engine...
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Re: NICK'S Test Thread

Postby p3taoctane » Thu Jun 13, 2013 3:00 am

p3taoctane Thu Jun 13, 2013 3:00 am
This looks great and intriguing. Do you use carbon scatter with Maya... or Vue.
I'd like to use it for Maya but I have not heard that much about it.

What app are you using it in?

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Re: NICK'S Test Thread

Postby NVN » Thu Jun 13, 2013 6:16 am

NVN Thu Jun 13, 2013 6:16 am
Hi there!
thx for commentens.

my Hardware is a old Geforce 470.
I use CS with Cinema 4D.
Its a cool Programm to distribute vegitation....and its not so buggy like Vue :-)))
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Re: NICK'S Test Thread

Postby gabrielefx » Thu Jun 13, 2013 6:56 am

gabrielefx Thu Jun 13, 2013 6:56 am
wow, massive instances...
You converted the Carbon Scatter geometry? pebbles are visible in the viewport?
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Re: NICK'S Test Thread

Postby mbetke » Thu Jun 13, 2013 8:44 am

mbetke Thu Jun 13, 2013 8:44 am
If you usue alphachannel textures for grass/leaves then try to replace with geometry. They render much faster.
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Re: NICK'S Test Thread

Postby NVN » Thu Jun 13, 2013 10:08 am

NVN Thu Jun 13, 2013 10:08 am
@gabrielefx
no, i dont converted the geometrie.
why should I?
if I convert, they are no longer parametrically.
In CS u can say, u want to see only 10% of your instances or something like that.

thx @ mbetke
i know. Its the same in Vray and other renders.
Alpha tooks to long...
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