Just wanted to ask if there's a release date for the multi-pass options?
Thanks!
alexmunteanu wrote:Just wanted to ask if there's a release date for the multi-pass options?
Thanks!
buzby wrote:I am wondering why the difference in the renders between C4d render window and the Octane render window in the picture attached. For instance the glass material in the project is not properly rendered. Are you still working on Octane Render using the C4d materials? Is this going to properly render materials in the final version or am I missing something in the settings? I did not play around with Octanes settings I just did a direct comparison.
aoktar wrote:buzby wrote:I am wondering why the difference in the renders between C4d render window and the Octane render window in the picture attached. For instance the glass material in the project is not properly rendered. Are you still working on Octane Render using the C4d materials? Is this going to properly render materials in the final version or am I missing something in the settings? I did not play around with Octanes settings I just did a direct comparison.
You have used banji shader. it's ignored. Also standart materials don't exactly meet Octane materials. Materials emulations is working nice only basic setups. So best way is the converting and tweaking with Octane materials. For glass, you must use Octane specular material.
alexmunteanu wrote:There actually is one. It's not very accurate but it exists (Plugins/C4dOctane/Convert materials).
The best way though is to start by creating octane shaders (of course, inside c4d; not in octane)
alexmunteanu wrote:There actually is one. It's not very accurate but it exists (Plugins/C4dOctane/Convert materials).
The best way though is to start by creating octane shaders (of course, inside c4d; not in octane)
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