Announcing OctaneRender Cloud Edition

Forums: Announcing OctaneRender Cloud Edition
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: Announcing Octane Render Cloud Edition

Postby mbetke » Wed Mar 20, 2013 9:32 am

mbetke Wed Mar 20, 2013 9:32 am
Will Octane Stand-alone and the plugins still avaiable and developed? Or will development beeing stopped and only rendering via cloud avaiable?
Just like it gets only a UI to scene setup with a render button which can only be rendered on the cloud then.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: Announcing Octane Render Cloud Edition

Postby Refracty » Wed Mar 20, 2013 10:54 am

Refracty Wed Mar 20, 2013 10:54 am
I am sure the stand alone app will exist for a long time.
Are all animation 3D host apps supported (Maya, Max,...)?
User avatar
Refracty
Licensed Customer
Licensed Customer
 
Posts: 1598
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln

Re: Announcing Octane Render Cloud Edition

Postby gabrielefx » Wed Mar 20, 2013 1:00 pm

gabrielefx Wed Mar 20, 2013 1:00 pm
interesting...

some questions:

edit: I watched the video and I got all answers...

for blockbuster movies Octane needs a lot of missing features....
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
gabrielefx
Licensed Customer
Licensed Customer
 
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Re: Announcing Octane Render Cloud Edition

Postby p3taoctane » Wed Mar 20, 2013 2:56 pm

p3taoctane Wed Mar 20, 2013 2:56 pm
very cool.... at last... I'm counting till June.
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
p3taoctane
Licensed Customer
Licensed Customer
 
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Re: Announcing Octane Render Cloud Edition

Postby Refracty » Wed Mar 20, 2013 4:50 pm

Refracty Wed Mar 20, 2013 4:50 pm
All right, all said in the vid.
Grid will change a lot :)
User avatar
Refracty
Licensed Customer
Licensed Customer
 
Posts: 1598
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln

Re: Announcing Octane Render Cloud Edition

Postby ronjart » Wed Mar 20, 2013 8:44 pm

ronjart Wed Mar 20, 2013 8:44 pm
Really great news. Will the octane cloud edition be a separate product from the Octane Render that is currently available i.e. will we have to buy an additional piece of software to have access to cloud rendering or will it be a free update?

Really excited for this
ronjart
Licensed Customer
Licensed Customer
 
Posts: 58
Joined: Wed Feb 08, 2012 12:20 am

Re: Announcing Octane Render Cloud Edition

Postby theCreativeMind » Wed Mar 20, 2013 10:19 pm

theCreativeMind Wed Mar 20, 2013 10:19 pm
Long awaited service is here! Great news!

:D
iMac 27" | OSX 10.8.2 | Nvidia GTX 680mx 2GB | Core [email protected] GHz | 32GB
----
vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
----
User avatar
theCreativeMind
Licensed Customer
Licensed Customer
 
Posts: 39
Joined: Wed Aug 25, 2010 12:36 pm
Location: Germany

Re: Announcing Octane Render Cloud Edition

Postby kavorka » Thu Mar 21, 2013 12:45 am

kavorka Thu Mar 21, 2013 12:45 am
I have a question.
How does pricing work. With $1 per GPU hour, i'm guessing that means that if I use one GPU for an hour, it costs $1. So, with 128 GPUs running at 1 hour, it would be $128?
Is there any price increase for using more GPU's, or does it just give you a number of free GPUs? For instance, if the before is correct, why would I choose 4 GPUs instead of 128?

If I were to access 50 GPUs for 30 min, would it be $25?


Also, these are special Kepler cards, right, so is there a card that they are equivalent to speed wise? I'm curious what I can accomplish in the GPU hour for $1.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
kavorka
Licensed Customer
Licensed Customer
 
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Re: Announcing Octane Render Cloud Edition

Postby RayTracey » Thu Mar 21, 2013 2:39 am

RayTracey Thu Mar 21, 2013 2:39 am
Hi,

it's fantastic to see so much enthusiasm for the cloud service. Unfortunately I cannot go into too much detail at this time.
We will announce more details when we approach the beta test phase.

Thanks again for your support and encouraging words.

Cheers,

Sam
RayTracey
OctaneRender Team
OctaneRender Team
 
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand

Re: Announcing Octane Render Cloud Edition

Postby pixelrush » Thu Mar 21, 2013 5:41 am

pixelrush Thu Mar 21, 2013 5:41 am
Really good stuff.
Aside from rapid animations for films you could probably offer architects a real time walk through service for their clients to view or for real estate agents to show prospective buyers/investors...demo different arch finishes, substitute different furniture styles etc. Those sort of uses were considered here a couple of years ago but there are probably quite a few applications for gpu as a visualisation technology that havent been realised yet. If 24 fps could be attained from say from 2400 gpu (or maybe 800 with some future gpu series) it would indeed be a powerful virtual reality. Good to see Octane moving ahead. I think @radiance would be proud. :ugeek:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
pixelrush
Licensed Customer
Licensed Customer
 
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand
PreviousNext

Return to News & Announcements


Who is online

Users browsing this forum: No registered users and 14 guests

Fri Mar 29, 2024 6:45 am [ UTC ]