Octane for Cinema 4D

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Octane for Cinema 4D

Postby natalievfx » Thu Mar 07, 2013 2:36 am

natalievfx Thu Mar 07, 2013 2:36 am
http://youtu.be/QUR_EWM8xwQ

Just playing around with some interior lighting. I have read some tips from the forums and will be trying to decrease the noise. They are as follows:

01 tiny geometry/light emitters generate too much noise. Try to enlarge them or balance them increasing samples.
02 Sky portals are useless, you can't power them. Use planar lights balancing warm and cold temperature. Make them transparent.
03 Put a planar light on the back of the camera, make it transparent. Play with rotation facing the light to the ceiling.
04 Create fake apertures/windows/holes to fill dark areas.
05 Don't use glass within the windows, hide them (layer off)
06 Reduce GI bounces to 8 except you have many glass objects all of them facing the camera.
07 Create an image larger than the final result, 30% more. Shrink it in PS
08 Use a denoiser Nik filtering PS and apply it with the area tool.

Thanks,

-Natalie
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Re: Octane for Cinema 4D

Postby JackMcRip » Thu Mar 07, 2013 8:58 am

JackMcRip Thu Mar 07, 2013 8:58 am
Thanks :!: :!: :!:
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Re: Octane for Cinema 4D

Postby pixamant » Thu Mar 07, 2013 10:53 am

pixamant Thu Mar 07, 2013 10:53 am
Thank you, looking forward.
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Re: Octane for Cinema 4D

Postby Mackraft » Thu Mar 07, 2013 11:36 am

Mackraft Thu Mar 07, 2013 11:36 am
natalievfx wrote:http://youtu.be/QUR_EWM8xwQ

Just playing around with some interior lighting. I have read some tips from the forums and will be trying to decrease the noise. They are as follows:

01 tiny geometry/light emitters generate too much noise. Try to enlarge them or balance them increasing samples.
02 Sky portals are useless, you can't power them. Use planar lights balancing warm and cold temperature. Make them transparent.
03 Put a planar light on the back of the camera, make it transparent. Play with rotation facing the light to the ceiling.
04 Create fake apertures/windows/holes to fill dark areas.
05 Don't use glass within the windows, hide them (layer off)
06 Reduce GI bounces to 8 except you have many glass objects all of them facing the camera.
07 Create an image larger than the final result, 30% more. Shrink it in PS
08 Use a denoiser Nik filtering PS and apply it with the area tool.

Thanks,

-Natalie


The author of these tricks is called gabrielefx, one of the greatest artists here. Thank you to mention him. ;)
viewtopic.php?f=27&t=28800&start=10
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Re: Octane for Cinema 4D

Postby natalievfx » Fri Mar 08, 2013 2:08 am

natalievfx Fri Mar 08, 2013 2:08 am
Thank you I was wondering who it was. He has some great tips on making it easier to light interiors. They should put gabrielefx tips in the manual someday:)
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Re: Octane for Cinema 4D

Postby lassinger » Fri Mar 08, 2013 5:22 pm

lassinger Fri Mar 08, 2013 5:22 pm
can´t watch in germany... :(
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