by mib2berlin » Tue Feb 19, 2013 7:14 am
mib2berlin
Tue Feb 19, 2013 7:14 am
Hi, there are several techniques for normal map baking in blender.
If you have used multires sculpting it is easy, set multiresolution back to 1 switch to multires normal baking, bake.
The other technique is retopoly, there you have to model a second object in lowpoly resolution.
You have to bake from the highpoly to the lowpoly object.
This is a lot more tricky, look for a good tutorial.
Often user have the objects on different layers, baking does not work then.
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